@@ -17,7 +17,7 @@ CONTAINER_PART(PSG1)
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// SHADER_FEATURE_FLAG(bit offset for the shader info flag, bit offset for DXIL module flag, name, description.
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SHADER_FEATURE_FLAG(0, 2, Doubles, "Double-precision floating point")
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- SHADER_FEATURE_FLAG(1, 17, ComputeShadersPlusRawAndStructuredBuffers, "Raw and Structured buffers")
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+ SHADER_FEATURE_FLAG(1, 17, ComputeShadersPlusRawAndStructuredBuffers, "CS4 raw and structured buffers")
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SHADER_FEATURE_FLAG(2, 16, UAVsAtEveryStage, "UAVs at every shader stage")
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SHADER_FEATURE_FLAG(3, 15, Max64UAVs, "64 UAV slots")
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SHADER_FEATURE_FLAG(4, -1, MinimumPrecision, "Minimum-precision data types")
@@ -76,13 +76,13 @@ ROOT_ELEMENT_FLAG(11, SamplerHeapDirectlyIndexed)
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#ifdef DXIL_MODULE_FLAG
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// Only save DXIL module flags which not map to feature flags here.
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- DXIL_MODULE_FLAG( 0, DisableOptimizations, "D3D11_1_SB_GLOBAL_FLAG_SKIP_OPTIMIZATION ")
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- DXIL_MODULE_FLAG( 1, DisableMathRefactoring, "D3D10_SB_GLOBAL_FLAG_REFACTORING_ALLOWED ")
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- DXIL_MODULE_FLAG( 3, ForceEarlyDepthStencil, "D3D11_SB_GLOBAL_FLAG_FORCE_EARLY_DEPTH_STENCIL ")
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- DXIL_MODULE_FLAG( 4, EnableRawAndStructuredBuffers, "Raw and Structured buffers")
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- DXIL_MODULE_FLAG( 5, LowPrecisionPresent, "D3D11_1_SB_GLOBAL_FLAG_ENABLE_MINIMUM_PRECISION ")
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- DXIL_MODULE_FLAG( 8, AllResourcesBound, "D3D12_SB_GLOBAL_FLAG_ALL_RESOURCES_BOUND ")
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- DXIL_MODULE_FLAG(23, UseNativeLowPrecision, "Native 16bit types enabled")
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+ DXIL_MODULE_FLAG( 0, DisableOptimizations, "Disable shader optimizations ")
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+ DXIL_MODULE_FLAG( 1, DisableMathRefactoring, "Disable math refactoring ")
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+ DXIL_MODULE_FLAG( 3, ForceEarlyDepthStencil, "Force early depth-stencil test ")
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+ DXIL_MODULE_FLAG( 4, EnableRawAndStructuredBuffers, "Raw and structured buffers")
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+ DXIL_MODULE_FLAG( 5, LowPrecisionPresent, "Low-precision data types ")
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+ DXIL_MODULE_FLAG( 8, AllResourcesBound, "All resources bound ")
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+ DXIL_MODULE_FLAG(23, UseNativeLowPrecision, "Native 16-bit types enabled")
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DXIL_MODULE_FLAG(33, ResMayNotAlias, "Any UAV may not alias any other UAV")
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#undef DXIL_MODULE_FLAG
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