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LinkedList.cs
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using System;
using System.Collections;
using System.Collections.Generic;
/*
Doubly-linked list implementation
Some methods allow passing nodes directly either for convenience or to decrease run time
(deleting a node in the middle of the list is O(1) because of this (assuming you have a reference to it)).
However passing a node from another list will result in weird behaviour so probably don't do it.
Count() takes O(N) because we can't keep track of the number when a user could change the Prev or Next of any
element manually.
*/
namespace PracticeQuestionsSharp.DataStructures
{
//Generic implementation of a linked list. Allows access to elements directly as well as passing nodes in to methods manually,
// meaning it's unsafe but allows for neat optimizations in certain situations.
public class LinkedList<T> : IEnumerable<T>
{
public Node<T> Head { get; set; }
public Node<T> Tail { get; set; }
public LinkedList()
{
Head = null;
Tail = null;
}
public LinkedList(T data)
{
Head = new Node<T>(data);
Tail = Head;
}
public Node<T> Add(T data)
{
Node<T> n = Tail;
Node<T> newNode = new Node<T>(data);
if (n == null)
{
n = newNode;
Head = n;
Tail = n;
return n;
}
n.Next = newNode;
newNode.Prev = n;
Tail = newNode;
return newNode;
}
public bool Remove(T data)
{
Node<T> n = Find(data);
return RemoveNode(n);
}
public bool RemoveNode(Node<T> node)
{
if (node == null) return false;
if (node.Next == null)
{
if (node.Prev == null)
{
Head = null;
Tail = null;
}
else
{
Tail = node.Prev;
Tail.Next = null;
}
}
else
{
if (node.Prev != null)
{
node.Prev.Next = node.Next;
node.Next.Prev = node.Prev;
}
else
{
Head = node.Next;
Head.Prev = null;
}
}
return true;
}
//We don't use [] because we don't have array access performance
public Node<T> At(int index)
{
Node<T> n = Head;
int count = 0;
if (n == null) return null;
while (count != index && n.Next != null)
{
count++;
n = n.Next;
}
return (count < index) ? null : n;
}
public Node<T> AddBefore(T data, int index)
{
if (Head == null) return Add(data);
Node<T> n = At(index) ?? Tail;
Node<T> newNode = new Node<T>(data);
newNode.Next = n;
if (n.Prev != null)
{
newNode.Prev = n.Prev;
newNode.Prev.Next = newNode;
}
else
{
Head = newNode;
}
n.Prev = newNode;
return newNode;
}
public Node<T> AddBefore(T data, Node<T> node)
{
if (node == null) return null;
Node<T> newNode = new Node<T>(data);
newNode.Next = node;
if (node.Prev != null)
{
newNode.Prev = node.Prev;
newNode.Prev.Next = newNode;
}
else
{
Head = newNode;
}
node.Prev = newNode;
return newNode;
}
public Node<T> AddAfter(T data, int index)
{
if (Head == null) return Add(data);
Node<T> n = At(index) ?? Tail;
Node<T> newNode = new Node<T>(data);
newNode.Prev = n;
if (n.Next != null)
{
newNode.Next = n.Next;
newNode.Next.Prev = newNode;
}
else
{
Tail = newNode;
}
n.Next = newNode;
return newNode;
}
public Node<T> AddAfter(T data, Node<T> node)
{
if (node == null) return null;
Node<T> newNode = new Node<T>(data);
newNode.Prev = node;
if (node.Next != null)
{
newNode.Next = node.Next;
newNode.Next.Prev = newNode;
}
else
{
Tail = newNode;
}
node.Next = newNode;
return newNode;
}
public Node<T> Find(T data)
{
Node<T> n = Head;
while (n != null)
{
if (n.Data.Equals(data))
return n;
n = n.Next;
}
return null;
}
public IList<Node<T>> FindAll(Func<T, bool> predicate = null)
{
predicate = predicate ?? (T => true);
Node<T> n = Head;
IList<Node<T>> results = new List<Node<T>>();
while (n != null)
{
if (predicate(n.Data))
results.Add(n);
n = n.Next;
}
return results;
}
public int Count(Func<T, bool> predicate = null)
{
predicate = predicate ?? (T => true);
int count = 0;
Node<T> n = Head;
while (n != null)
{
if (predicate(n.Data)) count++;
n = n.Next;
}
return count;
}
public void Clear()
{
Head = null;
Tail = null;
}
public void Print(bool reverse = false)
{
Node<T> n = reverse ? Tail : Head;
while (n != null)
{
if (n == Head) Console.WriteLine(n.Data + " (head)");
else if (n == Tail) Console.WriteLine(n.Data + " (tail)");
else Console.WriteLine(n.Data);
n = reverse ? n.Prev : n.Next;
}
}
public IEnumerator<T> GetEnumerator()
{
Node<T> n = Head;
while (n != null)
{
yield return n.Data;
n = n.Next;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
public class Node<T>
{
public T Data { get; set; }
public Node<T> Next { get; set; }
public Node<T> Prev { get; set; }
public Node(T data = default(T))
{
Data = data;
}
}
}