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| 1 | +cmake_minimum_required (VERSION 3.8) |
| 2 | + |
| 3 | +project (VulkanTutorial) |
| 4 | + |
| 5 | +find_package (glfw3 REQUIRED) |
| 6 | +find_package (glm REQUIRED) |
| 7 | +find_package (Vulkan REQUIRED) |
| 8 | +find_package (tinyobjloader REQUIRED) |
| 9 | + |
| 10 | +find_package (PkgConfig) |
| 11 | +pkg_get_variable (STB_INCLUDEDIR stb includedir) |
| 12 | +if (NOT STB_INCLUDEDIR) |
| 13 | + unset (STB_INCLUDEDIR) |
| 14 | + find_path (STB_INCLUDEDIR stb_image.h PATH_SUFFIXES stb) |
| 15 | +endif () |
| 16 | +if (NOT STB_INCLUDEDIR) |
| 17 | + message (FATAL_ERROR "stb_image.h not found") |
| 18 | +endif () |
| 19 | + |
| 20 | +add_executable (glslang::validator IMPORTED) |
| 21 | +find_program (GLSLANG_VALIDATOR "glslangValidator" HINTS $ENV{VULKAN_SDK}/bin REQUIRED) |
| 22 | +set_property (TARGET glslang::validator PROPERTY IMPORTED_LOCATION "${GLSLANG_VALIDATOR}") |
| 23 | + |
| 24 | +function (add_shaders_target TARGET) |
| 25 | + cmake_parse_arguments ("SHADER" "" "CHAPTER_NAME" "SOURCES" ${ARGN}) |
| 26 | + set (SHADERS_DIR ${SHADER_CHAPTER_NAME}/shaders) |
| 27 | + add_custom_command ( |
| 28 | + OUTPUT ${SHADERS_DIR} |
| 29 | + COMMAND ${CMAKE_COMMAND} -E make_directory ${SHADERS_DIR} |
| 30 | + ) |
| 31 | + add_custom_command ( |
| 32 | + OUTPUT ${SHADERS_DIR}/frag.spv ${SHADERS_DIR}/vert.spv |
| 33 | + COMMAND glslang::validator |
| 34 | + ARGS --target-env vulkan1.2 ${SHADER_SOURCES} --quiet |
| 35 | + WORKING_DIRECTORY ${SHADERS_DIR} |
| 36 | + DEPENDS ${SHADERS_DIR} ${SHADER_SOURCES} |
| 37 | + COMMENT "Compiling Shaders" |
| 38 | + VERBATIM |
| 39 | + ) |
| 40 | + add_custom_target (${TARGET} DEPENDS ${SHADERS_DIR}/frag.spv ${SHADERS_DIR}/vert.spv) |
| 41 | +endfunction () |
| 42 | + |
| 43 | +function (add_chapter CHAPTER_NAME) |
| 44 | + cmake_parse_arguments (CHAPTER "" "SHADER" "LIBS;TEXTURES;MODELS" ${ARGN}) |
| 45 | + |
| 46 | + add_executable (${CHAPTER_NAME} ${CHAPTER_NAME}.cpp) |
| 47 | + set_target_properties (${CHAPTER_NAME} PROPERTIES |
| 48 | + RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CHAPTER_NAME}) |
| 49 | + set_target_properties (${CHAPTER_NAME} PROPERTIES CXX_STANDARD 17) |
| 50 | + target_link_libraries (${CHAPTER_NAME} Vulkan::Vulkan glfw) |
| 51 | + target_include_directories (${CHAPTER_NAME} PRIVATE ${STB_INCLUDEDIR}) |
| 52 | + |
| 53 | + if (DEFINED CHAPTER_SHADER) |
| 54 | + set (CHAPTER_SHADER_TARGET ${CHAPTER_NAME}_shader) |
| 55 | + file (GLOB SHADER_SOURCES ${CHAPTER_SHADER}.frag ${CHAPTER_SHADER}.vert) |
| 56 | + add_shaders_target (${CHAPTER_SHADER_TARGET} CHAPTER_NAME ${CHAPTER_NAME} SOURCES ${SHADER_SOURCES}) |
| 57 | + add_dependencies (${CHAPTER_NAME} ${CHAPTER_SHADER_TARGET}) |
| 58 | + endif () |
| 59 | + if (DEFINED CHAPTER_LIBS) |
| 60 | + target_link_libraries (${CHAPTER_NAME} ${CHAPTER_LIBS}) |
| 61 | + endif () |
| 62 | + if (DEFINED CHAPTER_MODELS) |
| 63 | + file (COPY ${CHAPTER_MODELS} DESTINATION ${CMAKE_BINARY_DIR}/${CHAPTER_NAME}/models) |
| 64 | + endif () |
| 65 | + if (DEFINED CHAPTER_TEXTURES) |
| 66 | + file (COPY ${CHAPTER_TEXTURES} DESTINATION ${CMAKE_BINARY_DIR}/${CHAPTER_NAME}/textures) |
| 67 | + endif () |
| 68 | +endfunction () |
| 69 | + |
| 70 | +add_chapter (00_base_code) |
| 71 | + |
| 72 | +add_chapter (01_instance_creation) |
| 73 | + |
| 74 | +add_chapter (02_validation_layers) |
| 75 | + |
| 76 | +add_chapter (03_physical_device_selection) |
| 77 | + |
| 78 | +add_chapter (04_logical_device) |
| 79 | + |
| 80 | +add_chapter (05_window_surface) |
| 81 | + |
| 82 | +add_chapter (06_swap_chain_creation) |
| 83 | + |
| 84 | +add_chapter (07_image_views) |
| 85 | + |
| 86 | +add_chapter (08_graphics_pipeline) |
| 87 | + |
| 88 | +add_chapter (09_shader_modules |
| 89 | + SHADER 09_shader_base) |
| 90 | + |
| 91 | +add_chapter (10_fixed_functions |
| 92 | + SHADER 09_shader_base) |
| 93 | + |
| 94 | +add_chapter (11_render_passes |
| 95 | + SHADER 09_shader_base) |
| 96 | + |
| 97 | +add_chapter (12_graphics_pipeline_complete |
| 98 | + SHADER 09_shader_base) |
| 99 | + |
| 100 | +add_chapter (13_framebuffers |
| 101 | + SHADER 09_shader_base) |
| 102 | + |
| 103 | +add_chapter (14_command_buffers |
| 104 | + SHADER 09_shader_base) |
| 105 | + |
| 106 | +add_chapter (15_hello_triangle |
| 107 | + SHADER 09_shader_base) |
| 108 | + |
| 109 | +add_chapter (16_swap_chain_recreation |
| 110 | + SHADER 09_shader_base) |
| 111 | + |
| 112 | +add_chapter (17_vertex_input |
| 113 | + SHADER 17_shader_vertexbuffer |
| 114 | + LIBS glm::glm) |
| 115 | + |
| 116 | +add_chapter (18_vertex_buffer |
| 117 | + SHADER 17_shader_vertexbuffer |
| 118 | + LIBS glm::glm) |
| 119 | + |
| 120 | +add_chapter (19_staging_buffer |
| 121 | + SHADER 17_shader_vertexbuffer |
| 122 | + LIBS glm::glm) |
| 123 | + |
| 124 | +add_chapter (20_index_buffer |
| 125 | + SHADER 17_shader_vertexbuffer |
| 126 | + LIBS glm::glm) |
| 127 | + |
| 128 | +add_chapter (21_descriptor_layout |
| 129 | + SHADER 21_shader_ubo |
| 130 | + LIBS glm::glm) |
| 131 | + |
| 132 | +add_chapter (22_descriptor_sets |
| 133 | + SHADER 21_shader_ubo |
| 134 | + LIBS glm::glm) |
| 135 | + |
| 136 | +add_chapter (23_texture_image |
| 137 | + SHADER 21_shader_ubo |
| 138 | + TEXTURES ../images/texture.jpg |
| 139 | + LIBS glm::glm) |
| 140 | + |
| 141 | +add_chapter (24_sampler |
| 142 | + SHADER 21_shader_ubo |
| 143 | + TEXTURES ../images/texture.jpg |
| 144 | + LIBS glm::glm) |
| 145 | + |
| 146 | +add_chapter (25_texture_mapping |
| 147 | + SHADER 25_shader_textures |
| 148 | + TEXTURES ../images/texture.jpg |
| 149 | + LIBS glm::glm) |
| 150 | + |
| 151 | +add_chapter (26_depth_buffering |
| 152 | + SHADER 26_shader_depth |
| 153 | + TEXTURES ../images/texture.jpg |
| 154 | + LIBS glm::glm) |
| 155 | + |
| 156 | +add_chapter (27_model_loading |
| 157 | + SHADER 26_shader_depth |
| 158 | + MODELS ../resources/viking_room.obj |
| 159 | + TEXTURES ../resources/viking_room.png |
| 160 | + LIBS glm::glm tinyobjloader::tinyobjloader) |
| 161 | + |
| 162 | +add_chapter (28_mipmapping |
| 163 | + SHADER 26_shader_depth |
| 164 | + MODELS ../resources/viking_room.obj |
| 165 | + TEXTURES ../resources/viking_room.png |
| 166 | + LIBS glm::glm tinyobjloader::tinyobjloader) |
| 167 | + |
| 168 | +add_chapter (29_multisampling |
| 169 | + SHADER 26_shader_depth |
| 170 | + MODELS ../resources/viking_room.obj |
| 171 | + TEXTURES ../resources/viking_room.png |
| 172 | + LIBS glm::glm tinyobjloader::tinyobjloader) |
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