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Bump version 1.2.3
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+25
-25
lines changed

5 files changed

+25
-25
lines changed

core/IncrementalCompiler/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.2.2")]
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[assembly: AssemblyFileVersion("1.2.2")]
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[assembly: AssemblyVersion("1.2.3")]
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[assembly: AssemblyFileVersion("1.2.3")]

core/RoslynCompilerFix/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.2.2")]
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[assembly: AssemblyFileVersion("1.2.2")]
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[assembly: AssemblyVersion("1.2.3")]
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[assembly: AssemblyFileVersion("1.2.3")]
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("RoslynMdbWriter")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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[assembly: AssemblyCopyright("Copyright © 2016 SaladLab")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.2.2")]
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[assembly: AssemblyFileVersion("1.2.2")]
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[assembly: AssemblyVersion("1.2.3")]
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[assembly: AssemblyFileVersion("1.2.3")]
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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#if UNITY4
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[assembly: AssemblyCompany("SaladLab")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.2.2")]
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[assembly: AssemblyFileVersion("1.2.2")]
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[assembly: AssemblyVersion("1.2.3")]
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[assembly: AssemblyFileVersion("1.2.3")]
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Universal C# Compiler for Unity")]
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[assembly: AssemblyCompany("SaladLab")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.2.2")]
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[assembly: AssemblyFileVersion("1.2.2")]
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[assembly: AssemblyVersion("1.2.3")]
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[assembly: AssemblyFileVersion("1.2.3")]

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