@@ -1679,10 +1679,14 @@ pub fn fence(order: Ordering) {
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/// A compiler memory fence.
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///
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- /// `compiler_fence` does not emit any machine code, but prevents the compiler from re-ordering
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- /// memory operations across this point. Which reorderings are disallowed is dictated by the given
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- /// [`Ordering`]. Note that `compiler_fence` does *not* introduce inter-thread memory
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- /// synchronization; for that, a [`fence`] is needed.
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+ /// `compiler_fence` does not emit any machine code, but restricts the kinds
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+ /// of memory re-ordering the compiler is allowed to do. Specifically, depending on
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+ /// the given [`Ordering`] semantics, the compiler may be disallowed from moving reads
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+ /// or writes from before or after the call to the other side of the call to
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+ /// `compiler_fence`. Note that it does **not** prevent the *hardware*
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+ /// from doing such re-ordering. This is not a problem in a single-threaded,
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+ /// execution context, but when other threads may modify memory at the same
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+ /// time, stronger synchronization primitives such as [`fence`] are required.
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///
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/// The re-ordering prevented by the different ordering semantics are:
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///
@@ -1691,19 +1695,64 @@ pub fn fence(order: Ordering) {
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/// - with [`Acquire`], subsequent reads and writes cannot be moved ahead of preceding reads.
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/// - with [`AcqRel`], both of the above rules are enforced.
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///
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+ /// `compiler_fence` is generally only useful for preventing a thread from
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+ /// racing *with itself*. That is, if a given thread is executing one piece
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+ /// of code, and is then interrupted, and starts executing code elsewhere
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+ /// (while still in the same thread, and conceptually still on the same
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+ /// core). In traditional programs, this can only occur when a signal
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+ /// handler is registered. In more low-level code, such situations can also
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+ /// arise when handling interrupts, when implementing green threads with
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+ /// pre-emption, etc. Curious readers are encouraged to read the Linux kernel's
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+ /// discussion of [memory barriers].
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+ ///
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/// # Panics
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///
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/// Panics if `order` is [`Relaxed`].
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///
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+ /// # Examples
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+ ///
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+ /// Without `compiler_fence`, the `assert_eq!` in following code
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+ /// is *not* guaranteed to succeed, despite everything happening in a single thread.
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+ /// To see why, remember that the compiler is free to swap the stores to
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+ /// `IMPORTANT_VARIABLE` and `IS_READ` since they are both
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+ /// `Ordering::Relaxed`. If it does, and the signal handler is invoked right
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+ /// after `IS_READY` is updated, then the signal handler will see
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+ /// `IS_READY=1`, but `IMPORTANT_VARIABLE=0`.
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+ /// Using a `compiler_fence` remedies this situation.
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+ ///
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+ /// ```
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+ /// use std::sync::atomic::{AtomicBool, AtomicUsize};
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+ /// use std::sync::atomic::{ATOMIC_BOOL_INIT, ATOMIC_USIZE_INIT};
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+ /// use std::sync::atomic::Ordering;
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+ /// use std::sync::atomic::compiler_fence;
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+ ///
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+ /// static IMPORTANT_VARIABLE: AtomicUsize = ATOMIC_USIZE_INIT;
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+ /// static IS_READY: AtomicBool = ATOMIC_BOOL_INIT;
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+ ///
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+ /// fn main() {
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+ /// IMPORTANT_VARIABLE.store(42, Ordering::Relaxed);
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+ /// // prevent earlier writes from being moved beyond this point
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+ /// compiler_fence(Ordering::Release);
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+ /// IS_READY.store(true, Ordering::Relaxed);
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+ /// }
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+ ///
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+ /// fn signal_handler() {
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+ /// if IS_READY.load(Ordering::Relaxed) {
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+ /// assert_eq!(IMPORTANT_VARIABLE.load(Ordering::Relaxed), 42);
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+ /// }
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+ /// }
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+ /// ```
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+ ///
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/// [`fence`]: fn.fence.html
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/// [`Ordering`]: enum.Ordering.html
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/// [`Acquire`]: enum.Ordering.html#variant.Acquire
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/// [`SeqCst`]: enum.Ordering.html#variant.SeqCst
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/// [`Release`]: enum.Ordering.html#variant.Release
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/// [`AcqRel`]: enum.Ordering.html#variant.AcqRel
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/// [`Relaxed`]: enum.Ordering.html#variant.Relaxed
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+ /// [memory barriers]: https://www.kernel.org/doc/Documentation/memory-barriers.txt
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#[ inline]
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- #[ unstable ( feature = "compiler_fences" , issue = "41091 " ) ]
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+ #[ stable ( feature = "compiler_fences" , since = "1.22.0 " ) ]
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pub fn compiler_fence ( order : Ordering ) {
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unsafe {
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match order {
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