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-[Cubic Nightmare (on Itch)](https://jaredbgreat.itch.io/cubic-nightmare)
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-[Chatter Games](https://chatter-games.com)
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-[Exotic Matter](https://exoticmatter.io)
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-[Demon Lord (on Google Play)](https://play.google.com/store/apps/details?id=com.dreiInitiative.demonLord&pli=1)
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-[Marvelous Marbles (on Steam)](https://store.steampowered.com/app/2244540/Marvelous_Marbles/)
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-[Boxer (on Google Play)](https://play.google.com/store/apps/details?id=com.tharg.boxer)
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-[Depthris (on Itch)](https://codewalker.itch.io/depthris)
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-[Stranded (on Itch)](https://tgiant.itch.io/stranded)
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-[The Afflicted Forests (Coming Soon to Steam)](https://www.indiedb.com/games/the-afflicted-forests)
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-[Star Colony: Beyond Horizons (on Google Play)](https://play.google.com/store/apps/details?id=game.colony.ColonyBuilder)
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-[High Impact (on Steam)](https://store.steampowered.com/app/3059050/High_Impact/)
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## Getting started
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## Getting Started
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Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK.
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[Read the wiki](https://jmonkeyengine.github.io/wiki) for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to [join the forum](http://hub.jmonkeyengine.org/) so our tribe can grow stronger.
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Read [the wiki](https://jmonkeyengine.github.io/wiki) for the installation guide and tutorials.
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Join [the discussion forum](https://hub.jmonkeyengine.org/) to participate in our community,
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get your questions answered, and share your projects.
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Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!
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Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.
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### Technology Stack
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-Java
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-NetBeans Platform
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-Gradle
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Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.
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-windowed, multi-platform IDE derived from NetBeans
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-libraries for GUI, networking, physics, SFX, terrain, importing assets, etc.
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-platform-neutral core library for scene graph, animation, rendering, math, etc.
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- LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS
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