In object-oriented programming, a *class* is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).
In practice, we often need to create many objects of the same kind, like users, or goods or whatever.
As we already know from the chapter info:constructor-new, new function
can help with that.
But in the modern JavaScript, there's a more advanced "class" construct, that introduces great new features which are useful for object-oriented programming.
The basic syntax is:
class MyClass {
// class methods
constructor() { ... }
method1() { ... }
method2() { ... }
method3() { ... }
...
}
Then new MyClass()
creates a new object with all the listed methods.
The constructor()
method is called automatically by new
, so we can initialize the object there.
For example:
class User {
constructor(name) {
this.name = name;
}
sayHi() {
alert(this.name);
}
}
// Usage:
let user = new User("John");
user.sayHi();
When new User("John")
is called:
- A new object is created.
- The
constructor
runs with the given argument and assignsthis.name
to it.
...Then we can call methods, such as user.sayHi
.
A common pitfall for novice developers is to put a comma between class methods, which would result in a syntax error.
The notation here is not to be confused with object literals. Within the class, no commas are required.
So, what exactly is a class
? That's not an entirely new language-level entity, as one might think.
Let's unveil any magic and see what a class really is. That'll help in understanding many complex aspects.
In JavaScript, a class is a kind of a function.
Here, take a look:
class User {
constructor(name) { this.name = name; }
sayHi() { alert(this.name); }
}
// proof: User is a function
*!*
alert(typeof User); // function
*/!*
What class User {...}
construct really does is:
- Creates a function named
User
, that becomes the result of the class declaration.- The function code is taken from the
constructor
method (assumed empty if we don't write such method).
- The function code is taken from the
- Stores all methods, such as
sayHi
, inUser.prototype
.
Afterwards, for new objects, when we call a method, it's taken from the prototype, just as described in the chapter info:function-prototype. So new User
object has access to class methods.
We can illustrate the result of class User
declaration as:
Here's the code to introspect it:
class User {
constructor(name) { this.name = name; }
sayHi() { alert(this.name); }
}
// class is a function
alert(typeof User); // function
// ...or, more precisely, the constructor method
alert(User === User.prototype.constructor); // true
// The methods are in User.prototype, e.g:
alert(User.prototype.sayHi); // alert(this.name);
// there are exactly two methods in the prototype
alert(Object.getOwnPropertyNames(User.prototype)); // constructor, sayHi
Sometimes people say that class
is a "syntax sugar" in JavaScript, because we could actually declare the same without class
keyword at all:
// rewriting class User in pure functions
// 1. Create constructor function
function User(name) {
this.name = name;
}
// any function prototype has constructor property by default,
// so we don't need to create it
// 2. Add the method to prototype
User.prototype.sayHi = function() {
alert(this.name);
};
// Usage:
let user = new User("John");
user.sayHi();
The result of this definition is about the same. So, there are indeed reasons why class
can be considered a syntax sugar to define a constructor together with its prototype methods.
Although, there are important differences.
-
First, a function created by
class
is labelled by a special internal property[[FunctionKind]]:"classConstructor"
. So it's not entirely the same as creating it manually.Unlike a regular function, a class constructor can't be called without
new
:class User { constructor() {} } alert(typeof User); // function User(); // Error: Class constructor User cannot be invoked without 'new'
Also, a string representation of a class constructor in most JavaScript engines starts with the "class..."
class User { constructor() {} } alert(User); // class User { ... }
-
Class methods are non-enumerable. A class definition sets
enumerable
flag tofalse
for all methods in the"prototype"
.That's good, because if we
for..in
over an object, we usually don't want its class methods. -
Classes always
use strict
. All code inside the class construct is automatically in strict mode.
Also, in addition to its basic operation, the class
syntax brings many other features with it which we'll explore later.
Just like functions, classes can be defined inside another expression, passed around, returned, assigned etc.
Here's an example of a class expression:
let User = class {
sayHi() {
alert("Hello");
}
};
Similar to Named Function Expressions, class expressions may or may not have a name.
If a class expression has a name, it's visible inside the class only:
// "Named Class Expression"
// (no such term in the spec, but that's similar to Named Function Expression)
let User = class *!*MyClass*/!* {
sayHi() {
alert(MyClass); // MyClass is visible only inside the class
}
};
new User().sayHi(); // works, shows MyClass definition
alert(MyClass); // error, MyClass not visible outside of the class
We can even make classes dynamically "on-demand", like this:
function makeClass(phrase) {
// declare a class and return it
return class {
sayHi() {
alert(phrase);
};
};
}
// Create a new class
let User = makeClass("Hello");
new User().sayHi(); // Hello
Just like literal objects, classes may include getters/setters, generators, computed properties etc.
Here's an example for user.name
implemented using get/set
:
class User {
constructor(name) {
// invokes the setter
this.name = name;
}
*!*
get name() {
*/!*
return this._name;
}
*!*
set name(value) {
*/!*
if (value.length < 4) {
alert("Name is too short.");
return;
}
this._name = value;
}
}
let user = new User("John");
alert(user.name); // John
user = new User(""); // Name too short.
The class declaration creates getters and setters in User.prototype
, like this:
Object.defineProperties(User.prototype, {
name: {
get() {
return this._name
},
set(name) {
// ...
}
}
});
Here's an example with computed properties:
function f() { return "sayHi"; }
class User {
[f()]() {
alert("Hello");
}
}
new User().sayHi();
For a generator method, similarly, prepend it with *
.
Class-level properties are a recent addition to the language.
In the example above, User
only had methods. Let's add a property:
class User {
name = "Anonymous";
sayHi() {
alert(`Hello, ${this.name}!`);
}
}
new User().sayHi();
The property is not placed into User.prototype
. Instead, it is created by new
, separately for every object. So, the property will never be shared between different objects of the same class.
The basic class syntax looks like this:
class MyClass {
prop = value; // field
constructor(...) { // constructor
// ...
}
method(...) {} // method
get something(...) {} // getter method
set something(...) {} // setter method
[Symbol.iterator]() {} // method with computed name/symbol name
// ...
}
MyClass
is technically a function (the one that we provide as constructor
), while methods, getters and settors are written to MyClass.prototype
.
In the next chapters we'll learn more about classes, including inheritance and other features.