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| 1 | +; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 5 |
| 2 | +; RUN: llc < %s -mtriple=aarch64 -mattr=+sve2 | FileCheck %s --check-prefixes=CHECK |
| 3 | +; RUN: llc < %s -mtriple=aarch64 -mattr=+sve2 -pass-remarks-analysis=stack-frame-layout 2>&1 >/dev/null | FileCheck %s --check-prefixes=CHECK-FRAMELAYOUT |
| 4 | + |
| 5 | +; CHECK-FRAMELAYOUT-LABEL: Function: csr_d8_allocnxv4i32i32f64 |
| 6 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8 |
| 7 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Variable, Align: 16, Size: 16 |
| 8 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8 |
| 9 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20], Type: Variable, Align: 4, Size: 4 |
| 10 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Variable, Align: 8, Size: 8 |
| 11 | + |
| 12 | +define i32 @csr_d8_allocnxv4i32i32f64(double %d) "aarch64_pstate_sm_compatible" { |
| 13 | +; CHECK-LABEL: csr_d8_allocnxv4i32i32f64: |
| 14 | +; CHECK: // %bb.0: // %entry |
| 15 | +; CHECK-NEXT: str d8, [sp, #-16]! // 8-byte Folded Spill |
| 16 | +; CHECK-NEXT: str x29, [sp, #8] // 8-byte Folded Spill |
| 17 | +; CHECK-NEXT: sub sp, sp, #16 |
| 18 | +; CHECK-NEXT: addvl sp, sp, #-1 |
| 19 | +; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x20, 0x22, 0x11, 0x08, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 32 + 8 * VG |
| 20 | +; CHECK-NEXT: .cfi_offset w29, -8 |
| 21 | +; CHECK-NEXT: .cfi_offset b8, -16 |
| 22 | +; CHECK-NEXT: mov z1.s, #0 // =0x0 |
| 23 | +; CHECK-NEXT: ptrue p0.s |
| 24 | +; CHECK-NEXT: add x8, sp, #16 |
| 25 | +; CHECK-NEXT: mov w0, wzr |
| 26 | +; CHECK-NEXT: //APP |
| 27 | +; CHECK-NEXT: //NO_APP |
| 28 | +; CHECK-NEXT: str wzr, [sp, #12] |
| 29 | +; CHECK-NEXT: str d0, [sp] |
| 30 | +; CHECK-NEXT: st1w { z1.s }, p0, [x8] |
| 31 | +; CHECK-NEXT: addvl sp, sp, #1 |
| 32 | +; CHECK-NEXT: add sp, sp, #16 |
| 33 | +; CHECK-NEXT: ldr x29, [sp, #8] // 8-byte Folded Reload |
| 34 | +; CHECK-NEXT: ldr d8, [sp], #16 // 8-byte Folded Reload |
| 35 | +; CHECK-NEXT: ret |
| 36 | +entry: |
| 37 | + %a = alloca <vscale x 4 x i32> |
| 38 | + %b = alloca i32 |
| 39 | + %c = alloca double |
| 40 | + tail call void asm sideeffect "", "~{d8}"() #1 |
| 41 | + store <vscale x 4 x i32> zeroinitializer, ptr %a |
| 42 | + store i32 zeroinitializer, ptr %b |
| 43 | + store double %d, ptr %c |
| 44 | + ret i32 0 |
| 45 | +} |
| 46 | + |
| 47 | +; CHECK-FRAMELAYOUT-LABEL: Function: csr_d8_allocnxv4i32i32f64_fp |
| 48 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8 |
| 49 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Variable, Align: 16, Size: 16 |
| 50 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8 |
| 51 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20], Type: Variable, Align: 4, Size: 4 |
| 52 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Spill, Align: 16, Size: 8 |
| 53 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-40], Type: Variable, Align: 8, Size: 8 |
| 54 | + |
| 55 | +define i32 @csr_d8_allocnxv4i32i32f64_fp(double %d) "aarch64_pstate_sm_compatible" "frame-pointer"="all" { |
| 56 | +; CHECK-LABEL: csr_d8_allocnxv4i32i32f64_fp: |
| 57 | +; CHECK: // %bb.0: // %entry |
| 58 | +; CHECK-NEXT: str d8, [sp, #-32]! // 8-byte Folded Spill |
| 59 | +; CHECK-NEXT: stp x29, x30, [sp, #16] // 16-byte Folded Spill |
| 60 | +; CHECK-NEXT: add x29, sp, #16 |
| 61 | +; CHECK-NEXT: sub sp, sp, #16 |
| 62 | +; CHECK-NEXT: addvl sp, sp, #-1 |
| 63 | +; CHECK-NEXT: .cfi_def_cfa w29, 16 |
| 64 | +; CHECK-NEXT: .cfi_offset w30, -8 |
| 65 | +; CHECK-NEXT: .cfi_offset w29, -16 |
| 66 | +; CHECK-NEXT: .cfi_offset b8, -32 |
| 67 | +; CHECK-NEXT: mov z1.s, #0 // =0x0 |
| 68 | +; CHECK-NEXT: ptrue p0.s |
| 69 | +; CHECK-NEXT: addvl x8, sp, #1 |
| 70 | +; CHECK-NEXT: //APP |
| 71 | +; CHECK-NEXT: //NO_APP |
| 72 | +; CHECK-NEXT: str wzr, [x8, #28] |
| 73 | +; CHECK-NEXT: sub x8, x29, #16 |
| 74 | +; CHECK-NEXT: mov w0, wzr |
| 75 | +; CHECK-NEXT: str d0, [sp, #8] |
| 76 | +; CHECK-NEXT: st1w { z1.s }, p0, [x8, #-1, mul vl] |
| 77 | +; CHECK-NEXT: addvl sp, sp, #1 |
| 78 | +; CHECK-NEXT: add sp, sp, #16 |
| 79 | +; CHECK-NEXT: ldp x29, x30, [sp, #16] // 16-byte Folded Reload |
| 80 | +; CHECK-NEXT: ldr d8, [sp], #32 // 8-byte Folded Reload |
| 81 | +; CHECK-NEXT: ret |
| 82 | +entry: |
| 83 | + %a = alloca <vscale x 4 x i32> |
| 84 | + %b = alloca i32 |
| 85 | + %c = alloca double |
| 86 | + tail call void asm sideeffect "", "~{d8}"() #1 |
| 87 | + store <vscale x 4 x i32> zeroinitializer, ptr %a |
| 88 | + store i32 zeroinitializer, ptr %b |
| 89 | + store double %d, ptr %c |
| 90 | + ret i32 0 |
| 91 | +} |
| 92 | + |
| 93 | +; CHECK-FRAMELAYOUT-LABEL: Function: svecc_z8_allocnxv4i32i32f64_fp |
| 94 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-8], Type: Spill, Align: 8, Size: 8 |
| 95 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 16, Size: 16 |
| 96 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-16], Type: Spill, Align: 8, Size: 8 |
| 97 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-20], Type: Variable, Align: 4, Size: 4 |
| 98 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Variable, Align: 16, Size: 16 |
| 99 | +; CHECK-FRAMELAYOUT-NEXT: Offset: [SP-32], Type: Variable, Align: 8, Size: 8 |
| 100 | + |
| 101 | +define i32 @svecc_z8_allocnxv4i32i32f64_fp(double %d, <vscale x 4 x i32> %v) "aarch64_pstate_sm_compatible" "frame-pointer"="all" { |
| 102 | +; CHECK-LABEL: svecc_z8_allocnxv4i32i32f64_fp: |
| 103 | +; CHECK: // %bb.0: // %entry |
| 104 | +; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill |
| 105 | +; CHECK-NEXT: mov x29, sp |
| 106 | +; CHECK-NEXT: addvl sp, sp, #-1 |
| 107 | +; CHECK-NEXT: str z8, [sp] // 16-byte Folded Spill |
| 108 | +; CHECK-NEXT: sub sp, sp, #16 |
| 109 | +; CHECK-NEXT: addvl sp, sp, #-1 |
| 110 | +; CHECK-NEXT: .cfi_def_cfa w29, 16 |
| 111 | +; CHECK-NEXT: .cfi_offset w30, -8 |
| 112 | +; CHECK-NEXT: .cfi_offset w29, -16 |
| 113 | +; CHECK-NEXT: .cfi_escape 0x10, 0x48, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x78, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d8 @ cfa - 16 - 8 * VG |
| 114 | +; CHECK-NEXT: ptrue p0.s |
| 115 | +; CHECK-NEXT: mov w0, wzr |
| 116 | +; CHECK-NEXT: //APP |
| 117 | +; CHECK-NEXT: //NO_APP |
| 118 | +; CHECK-NEXT: str wzr, [sp, #12] |
| 119 | +; CHECK-NEXT: st1w { z1.s }, p0, [x29, #-2, mul vl] |
| 120 | +; CHECK-NEXT: str d0, [sp], #16 |
| 121 | +; CHECK-NEXT: addvl sp, sp, #1 |
| 122 | +; CHECK-NEXT: ldr z8, [sp] // 16-byte Folded Reload |
| 123 | +; CHECK-NEXT: addvl sp, sp, #1 |
| 124 | +; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload |
| 125 | +; CHECK-NEXT: ret |
| 126 | +entry: |
| 127 | + %a = alloca <vscale x 4 x i32> |
| 128 | + %b = alloca i32 |
| 129 | + %c = alloca double |
| 130 | + tail call void asm sideeffect "", "~{d8}"() #1 |
| 131 | + store <vscale x 4 x i32> %v, ptr %a |
| 132 | + store i32 zeroinitializer, ptr %b |
| 133 | + store double %d, ptr %c |
| 134 | + ret i32 0 |
| 135 | +} |
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