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The experimental PSTL's current dispatching mechanism was designed with
flexibility in mind. However, while reviewing the in-progress OpenMP
backend, I realized that the dispatching mechanism based on ADL and
default definitions in the frontend had several downsides. To name a
few:
1. The dispatching of an algorithm to the back-end and its default
implementation is bundled together via `_LIBCPP_PSTL_CUSTOMIZATION_POINT`.
This makes the dispatching really confusing and leads to annoyances
such as variable shadowing and weird lambda captures in the front-end.
2. The distinction between back-end functions and front-end algorithms
is not as clear as it could be, which led us to call one where we meant
the other in a few cases. This is bad due to the exception requirements
of the PSTL.
3. There are two levels of back-end dispatching in the PSTL, which treat
CPU backends as a special case. This was confusing and not as flexible
as we'd like. For example, there was no straightforward way to dispatch
all uses of `unseq` to a specific back-end from the OpenMP backend,
or for CPU backends to fall back on each other.
This patch rewrites the backend dispatching mechanism to solve these
problems, but doesn't touch any of the actual implementation of
algorithms. Specifically, this rewrite has the following characteristics:
- All back-ends are full top-level backends defining all the basis operations
required by the PSTL. This is made realistic for CPU backends by providing
the CPU-based basis operations as simple helpers that can easily be reused
when defining the PSTL basis operations.
- The default definitions for algorithms are separated from their dispatching
logic and grouped in families instead, based on the basis operation they
require for their default implementation.
- The front-end is thus simplified a whole lot and made very consistent
for all algorithms, which makes it easier to audit the front-end for
things like exception-correctness.
Fixes#70718
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