|
| 1 | +/* |
| 2 | + EJERCICIO: |
| 3 | + ¡El último videojuego de Dragon Ball ya está aquí! |
| 4 | + Se llama Dragon Ball: Sparking! ZERO. |
| 5 | +
|
| 6 | + Simula un Torneo de Artes Marciales, al más puro estilo |
| 7 | + de la saga, donde participarán diferentes luchadores, y el |
| 8 | + sistema decidirá quién es el ganador. |
| 9 | +
|
| 10 | + Luchadores: |
| 11 | + - Nombre. |
| 12 | + - Tres atributos: velocidad, ataque y defensa |
| 13 | + (con valores entre 0 a 100 que tú decidirás). |
| 14 | + - Comienza cada batalla con 100 de salud. |
| 15 | + Batalla: |
| 16 | + - En cada batalla se enfrentan 2 luchadores. |
| 17 | + - El luchador con más velocidad comienza atacando. |
| 18 | + - El daño se calcula restando el daño de ataque del |
| 19 | + atacante menos la defensa del oponente. |
| 20 | + - El oponente siempre tiene un 20% de posibilidad de |
| 21 | + esquivar el ataque. |
| 22 | + - Si la defensa es mayor que el ataque, recibe un 10% |
| 23 | + del daño de ataque. |
| 24 | + - Después de cada turno y ataque, el oponente pierde salud. |
| 25 | + - La batalla finaliza cuando un luchador pierde toda su salud. |
| 26 | + Torneo: |
| 27 | + - Un torneo sólo es válido con un número de luchadores |
| 28 | + potencia de 2. |
| 29 | + - El torneo debe crear parejas al azar en cada ronda. |
| 30 | + - Los luchadores se enfrentan en rondas eliminatorias. |
| 31 | + - El ganador avanza a la siguiente ronda hasta que sólo |
| 32 | + quede uno. |
| 33 | + - Debes mostrar por consola todo lo que sucede en el torneo, |
| 34 | + así como el ganador. |
| 35 | +*/ |
| 36 | + |
| 37 | +const fighters = [ |
| 38 | + { |
| 39 | + name: "Goku", |
| 40 | + attributes: { speed: 90, attack: 90, defense: 65 }, |
| 41 | + health: 100, |
| 42 | + }, |
| 43 | + { |
| 44 | + name: "Vegeta", |
| 45 | + attributes: { speed: 85, attack: 85, defense: 70 }, |
| 46 | + health: 100, |
| 47 | + }, |
| 48 | + { |
| 49 | + name: "Piccolo", |
| 50 | + attributes: { speed: 75, attack: 75, defense: 70 }, |
| 51 | + health: 100, |
| 52 | + }, |
| 53 | + { |
| 54 | + name: "Gohan", |
| 55 | + attributes: { speed: 80, attack: 80, defense: 65 }, |
| 56 | + health: 100, |
| 57 | + }, |
| 58 | + { |
| 59 | + name: "Trunks", |
| 60 | + attributes: { speed: 70, attack: 70, defense: 55 }, |
| 61 | + health: 100, |
| 62 | + }, |
| 63 | + { |
| 64 | + name: "Goten", |
| 65 | + attributes: { speed: 70, attack: 65, defense: 60 }, |
| 66 | + health: 100, |
| 67 | + }, |
| 68 | + { |
| 69 | + name: "Krillin", |
| 70 | + attributes: { speed: 60, attack: 60, defense: 55 }, |
| 71 | + health: 100, |
| 72 | + }, |
| 73 | + { |
| 74 | + name: "Tien Shinhan", |
| 75 | + attributes: { speed: 65, attack: 60, defense: 60 }, |
| 76 | + health: 100, |
| 77 | + }, |
| 78 | +]; |
| 79 | + |
| 80 | +if (Math.log2(fighters.length) % 1 === 0) { |
| 81 | + let definePositions = new Set(); |
| 82 | + |
| 83 | + while(definePositions.size !== fighters.length) { |
| 84 | + definePositions.add(Math.floor(Math.random() * fighters.length)); |
| 85 | + } |
| 86 | + |
| 87 | + let positions = [...definePositions]; |
| 88 | + |
| 89 | + for (let roundIndex = 0; roundIndex <= positions.length; roundIndex++) { |
| 90 | + let numberOfFights = positions.length / 2; |
| 91 | + let fightCounter = 0; |
| 92 | + let positionsBackup = []; |
| 93 | + let fights = []; |
| 94 | + |
| 95 | + for (let index = 0; index < numberOfFights; index++) { |
| 96 | + fights.push(positions.slice(fightCounter, fightCounter + 2)); |
| 97 | + |
| 98 | + function combat(fighter1Health, fighter2Health) { |
| 99 | + let fighter1 = fighters[fights[index][0]]; |
| 100 | + let fighter2 = fighters[fights[index][1]]; |
| 101 | + const fighter1Speed = fighter1.attributes.speed; |
| 102 | + const fighter2Speed = fighter2.attributes.speed; |
| 103 | + |
| 104 | + if (fighter2Speed > fighter1Speed) { |
| 105 | + fighter1 = fighters[fights[index][1]]; |
| 106 | + fighter2 = fighters[fights[index][0]]; |
| 107 | + } |
| 108 | + |
| 109 | + const fighter1Attack = Math.random() <= 0.20 ? 0 : fighter1.attributes.attack; |
| 110 | + const fighter2Attack = Math.random() <= 0.20 ? 0 : fighter2.attributes.attack; |
| 111 | + const fighter1Defense = fighter1.attributes.defense; |
| 112 | + const fighter2Defense = fighter2.attributes.defense; |
| 113 | + |
| 114 | + if (fighter1Health <= 0) { |
| 115 | + console.log(`\n✌🏼 ${fighter2.name} derrotó a ${fighter1.name}`); |
| 116 | + positionsBackup.push(fighters.findIndex(x => x.name === fighter2.name)); |
| 117 | + |
| 118 | + return; |
| 119 | + } else if (fighter2Health <= 0) { |
| 120 | + console.log(`\n✌🏼 ${fighter1.name} derrotó a ${fighter2.name}`); |
| 121 | + positionsBackup.push(fighters.findIndex(x => x.name === fighter1.name)); |
| 122 | + |
| 123 | + return; |
| 124 | + } |
| 125 | + |
| 126 | + console.log(`\n🏁 ${fighter1.name} (${fighter1Health}) vs ${fighter2.name} (${fighter2Health})`); |
| 127 | + console.log(`💥 ${fighter1.name} ataca`); |
| 128 | + |
| 129 | + if (fighter1Attack === 0) { |
| 130 | + console.log(`🔴 ${fighter2.name} esquivó el ataque`); |
| 131 | + } else { |
| 132 | + if (fighter1Attack > fighter2Defense) { |
| 133 | + fighter2Health = fighter2Health - (fighter1Attack - fighter2Defense); |
| 134 | + } else { |
| 135 | + fighter2Health = fighter2Health - ((fighter1Attack * 10) / 100); |
| 136 | + } |
| 137 | + } |
| 138 | + |
| 139 | + console.log(`💥 ${fighter2.name} ataca`); |
| 140 | + |
| 141 | + if (fighter2Attack === 0) { |
| 142 | + console.log(`🔴 ${fighter1.name} esquivó el ataque`); |
| 143 | + } else { |
| 144 | + if (fighter2Attack > fighter1Defense) { |
| 145 | + fighter1Health = fighter1Health - (fighter2Attack - fighter1Defense); |
| 146 | + } else { |
| 147 | + fighter1Health = fighter1Health - ((fighter2Attack * 10) / 100); |
| 148 | + } |
| 149 | + } |
| 150 | + |
| 151 | + return combat(fighter1Health, fighter2Health); |
| 152 | + } |
| 153 | + |
| 154 | + combat(100, 100); |
| 155 | + |
| 156 | + fightCounter = fightCounter + 2; |
| 157 | + |
| 158 | + console.log('----------------------------------'); |
| 159 | + } |
| 160 | + |
| 161 | + positions = [...positionsBackup]; |
| 162 | + |
| 163 | + console.log('--------- FINAL DE RONDA ---------'); |
| 164 | + |
| 165 | + if (positions.length === 1) { |
| 166 | + console.log(`\n¡${fighters[positions[0]].name} es el campeón! 🏆`); |
| 167 | + } |
| 168 | + } |
| 169 | +} else { |
| 170 | + console.log('El torneo no puede llevarse a cabo porque no hay participantes suficientes.'); |
| 171 | +} |
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