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| 1 | +<?php |
| 2 | +define('SIZE', 6); |
| 3 | + |
| 4 | +function generarLaberinto() { |
| 5 | + $laberinto = []; |
| 6 | + |
| 7 | + // Laberinto vacio |
| 8 | + for ($i = 0; $i < SIZE; $i++) { |
| 9 | + for ($j = 0; $j < SIZE; $j++) { |
| 10 | + $laberinto[$i][$j] = '⬜️'; |
| 11 | + } |
| 12 | + } |
| 13 | + |
| 14 | + // obstáculos |
| 15 | + $numObstaculos = rand(5, 10); |
| 16 | + |
| 17 | + for ($i = 0; $i < $numObstaculos; $i++) { |
| 18 | + do { |
| 19 | + $x = rand(0, SIZE - 1); |
| 20 | + $y = rand(0, SIZE - 1); |
| 21 | + } while ($laberinto[$x][$y] !== '⬜️'); |
| 22 | + |
| 23 | + $laberinto[$x][$y] = '⬛️'; |
| 24 | + } |
| 25 | + |
| 26 | + // Mickey |
| 27 | + do { |
| 28 | + $mickeyX = rand(0, SIZE - 1); |
| 29 | + $mickeyY = rand(0, SIZE - 1); |
| 30 | + } while ($laberinto[$mickeyX][$mickeyY] !== '⬜️'); |
| 31 | + |
| 32 | + $laberinto[$mickeyX][$mickeyY] = '🐭'; |
| 33 | + |
| 34 | + // salida |
| 35 | + do { |
| 36 | + $salidaX = rand(0, SIZE - 1); |
| 37 | + $salidaY = rand(0, SIZE - 1); |
| 38 | + } while ($laberinto[$salidaX][$salidaY] !== '⬜️'); |
| 39 | + |
| 40 | + $laberinto[$salidaX][$salidaY] = '🚪'; |
| 41 | + |
| 42 | + return [$laberinto, $mickeyX, $mickeyY, $salidaX, $salidaY]; |
| 43 | +} |
| 44 | + |
| 45 | +function mostrarLaberintoCiego($laberinto, $mickeyX, $mickeyY) { |
| 46 | + for ($i = 0; $i < SIZE; $i++) { |
| 47 | + for ($j = 0; $j < SIZE; $j++) { |
| 48 | + if ($i === $mickeyX && $j === $mickeyY) { |
| 49 | + echo '🐭 '; |
| 50 | + } elseif (abs($i - $mickeyX) <= 1 && abs($j - $mickeyY) <= 1) { |
| 51 | + echo $laberinto[$i][$j] . ' '; |
| 52 | + } else { |
| 53 | + echo '❓ '; // Celda desconocida |
| 54 | + } |
| 55 | + } |
| 56 | + echo PHP_EOL; |
| 57 | + } |
| 58 | +} |
| 59 | + |
| 60 | + |
| 61 | +function mostrarLaberinto($laberinto) { |
| 62 | + foreach ($laberinto as $fila) { |
| 63 | + echo implode(' ', $fila) . PHP_EOL; |
| 64 | + } |
| 65 | +} |
| 66 | + |
| 67 | +function moverMickey($direccion, &$mickeyX, &$mickeyY, &$laberinto, $salidaX, $salidaY) { |
| 68 | + $nuevaX = $mickeyX; |
| 69 | + $nuevaY = $mickeyY; |
| 70 | + |
| 71 | + switch ($direccion) { |
| 72 | + case 'a': |
| 73 | + $nuevaX--; |
| 74 | + break; |
| 75 | + case 'b': |
| 76 | + $nuevaX++; |
| 77 | + break; |
| 78 | + case 'i': |
| 79 | + $nuevaY--; |
| 80 | + break; |
| 81 | + case 'd': |
| 82 | + $nuevaY++; |
| 83 | + break; |
| 84 | + default: |
| 85 | + echo "Dirección no válida. Intenta de nuevo.\n"; |
| 86 | + return false; |
| 87 | + } |
| 88 | + |
| 89 | + |
| 90 | + if ($nuevaX < 0 || $nuevaX >= SIZE || $nuevaY < 0 || $nuevaY >= SIZE) { |
| 91 | + echo "¡No puedes salirte del laberinto!\n"; |
| 92 | + return false; |
| 93 | + } |
| 94 | + |
| 95 | + if ($laberinto[$nuevaX][$nuevaY] === '⬛️') { |
| 96 | + echo "¡Hay un obstáculo en esa dirección!\n"; |
| 97 | + return false; |
| 98 | + } |
| 99 | + |
| 100 | + $laberinto[$mickeyX][$mickeyY] = ($mickeyX === $salidaX && $mickeyY === $salidaY) ? '🚪' : '⬜️'; // Mantener la puerta si estaba ahí |
| 101 | + $mickeyX = $nuevaX; |
| 102 | + $mickeyY = $nuevaY; |
| 103 | + $laberinto[$mickeyX][$mickeyY] = '🐭'; |
| 104 | + |
| 105 | + if ($mickeyX === $salidaX && $mickeyY === $salidaY) { |
| 106 | + return true; |
| 107 | + } |
| 108 | + |
| 109 | + return false; |
| 110 | +} |
| 111 | + |
| 112 | +function jugar() { |
| 113 | + list($laberinto, $mickeyX, $mickeyY, $salidaX, $salidaY) = generarLaberinto(); |
| 114 | + |
| 115 | + while (true) { |
| 116 | + mostrarLaberintoCiego($laberinto, $mickeyX, $mickeyY); |
| 117 | + |
| 118 | + echo "¿Hacia dónde te gustaría mover a Mickey? (a=arriba, b=abajo, i=izquierda, d=derecha): "; |
| 119 | + $direccion = trim(fgets(STDIN)); |
| 120 | + |
| 121 | + if (moverMickey($direccion, $mickeyX, $mickeyY, $laberinto, $salidaX, $salidaY)) { |
| 122 | + echo "¡Felicidades! Mickey ha llegado a la salida.\n"; |
| 123 | + mostrarLaberinto($laberinto); |
| 124 | + break; |
| 125 | + } |
| 126 | + } |
| 127 | +} |
| 128 | + |
| 129 | +jugar(); |
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