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| 1 | +import readline from 'node:readline/promises' |
| 2 | + |
| 3 | +/* -------------------------------------------------------------------------- */ |
| 4 | +/* UTILITY TYPES */ |
| 5 | +/* -------------------------------------------------------------------------- */ |
| 6 | + |
| 7 | +type ArrayOfN< |
| 8 | + T extends any, |
| 9 | + N extends number, |
| 10 | + Acc extends T[] = [] |
| 11 | +> = Acc['length'] extends N ? Acc : ArrayOfN<T, N, [T, ...Acc]> |
| 12 | + |
| 13 | +type NumberBetween< |
| 14 | + Min extends number, |
| 15 | + Max extends number, |
| 16 | + Counter extends 0[] = ArrayOfN<0, Min>, |
| 17 | + Acc extends number[] = [] |
| 18 | +> = Counter['length'] extends Max |
| 19 | + ? Acc[number] |
| 20 | + : NumberBetween<Min, Max, [0, ...Counter], [Counter['length'], ...Acc]> |
| 21 | + |
| 22 | +/* -------------------------------------------------------------------------- */ |
| 23 | +/* TYPES */ |
| 24 | +/* -------------------------------------------------------------------------- */ |
| 25 | + |
| 26 | +type Cell = '⬜️' | '⬛️' | '🐭' | '🚪' |
| 27 | + |
| 28 | +type Dashboard = ArrayOfN<ArrayOfN<Cell, 6>, 6> |
| 29 | + |
| 30 | +interface Position { |
| 31 | + x: NumberBetween<0, 6> | (number & {}) |
| 32 | + y: NumberBetween<0, 6> | (number & {}) |
| 33 | +} |
| 34 | + |
| 35 | +/* -------------------------------------------------------------------------- */ |
| 36 | +/* ERRORS */ |
| 37 | +/* -------------------------------------------------------------------------- */ |
| 38 | + |
| 39 | +class ExitNotFoundError extends Error { |
| 40 | + public constructor() { |
| 41 | + super('Exit not found') |
| 42 | + this.name = 'ExitNotFoundError' |
| 43 | + } |
| 44 | +} |
| 45 | + |
| 46 | +class GameOverError extends Error { |
| 47 | + public constructor() { |
| 48 | + super('Game over') |
| 49 | + this.name = 'GameOverError' |
| 50 | + } |
| 51 | +} |
| 52 | + |
| 53 | +class InvalidPlayerPositionError extends Error { |
| 54 | + public constructor(invalidPos: Position) { |
| 55 | + super( |
| 56 | + `Position (${invalidPos.x}, ${invalidPos.y}) is invalid for a player` |
| 57 | + ) |
| 58 | + this.name = 'InvalidPlayerPositionError' |
| 59 | + } |
| 60 | +} |
| 61 | + |
| 62 | +class PlayerNotFoundError extends Error { |
| 63 | + public constructor() { |
| 64 | + super('Player not found') |
| 65 | + this.name = 'PlayerNotFoundError' |
| 66 | + } |
| 67 | +} |
| 68 | + |
| 69 | +/* -------------------------------------------------------------------------- */ |
| 70 | +/* CLASSES */ |
| 71 | +/* -------------------------------------------------------------------------- */ |
| 72 | + |
| 73 | +/* ---------------------------------- Maze ---------------------------------- */ |
| 74 | + |
| 75 | +interface InitialPositions { |
| 76 | + exitPos: Position |
| 77 | + playerPos: Position |
| 78 | +} |
| 79 | + |
| 80 | +interface IMaze { |
| 81 | + getDashboard: () => Dashboard |
| 82 | + getExitPos: () => Position |
| 83 | + getPlayerPos: () => Position |
| 84 | + setPlayerPos: (newPos: Position) => this | never |
| 85 | +} |
| 86 | + |
| 87 | +interface MazeConstructor { |
| 88 | + dashboard: Dashboard |
| 89 | +} |
| 90 | + |
| 91 | +class Maze implements IMaze { |
| 92 | + private dashboard: Dashboard |
| 93 | + private exitPos: Position |
| 94 | + private playerPos: Position |
| 95 | + private originalCellAtPlayerPos: Cell |
| 96 | + |
| 97 | + public constructor({dashboard}: MazeConstructor) { |
| 98 | + const {exitPos, playerPos} = this.getInitialPositions(dashboard) |
| 99 | + this.dashboard = dashboard |
| 100 | + this.exitPos = exitPos |
| 101 | + this.playerPos = playerPos |
| 102 | + this.originalCellAtPlayerPos = '⬜️' |
| 103 | + } |
| 104 | + |
| 105 | + private getInitialPositions( |
| 106 | + dashboard: Dashboard |
| 107 | + ): InitialPositions | never { |
| 108 | + let exitPos: Position = {x: -1, y: -1} |
| 109 | + let playerPos: Position = {x: -1, y: -1} |
| 110 | + |
| 111 | + for (let y = 0; y < dashboard.length; y++) { |
| 112 | + const row = dashboard[y] |
| 113 | + for (let x = 0; x < row.length; x++) { |
| 114 | + const col = row[x] |
| 115 | + if (col === '🚪') exitPos = {x, y} |
| 116 | + else if (col === '🐭') playerPos = {x, y} |
| 117 | + } |
| 118 | + } |
| 119 | + |
| 120 | + if (exitPos.x < 0) throw new ExitNotFoundError() |
| 121 | + if (playerPos.x < 0) throw new PlayerNotFoundError() |
| 122 | + |
| 123 | + return {exitPos, playerPos} |
| 124 | + } |
| 125 | + |
| 126 | + public getDashboard(): Dashboard { |
| 127 | + return this.dashboard |
| 128 | + } |
| 129 | + |
| 130 | + public getExitPos(): Position { |
| 131 | + return this.exitPos |
| 132 | + } |
| 133 | + |
| 134 | + public getPlayerPos(): Position { |
| 135 | + return this.playerPos |
| 136 | + } |
| 137 | + |
| 138 | + public setPlayerPos(pos: Position): this | never { |
| 139 | + if (!this.isValidPosForPlayer(pos)) |
| 140 | + throw new InvalidPlayerPositionError(pos) |
| 141 | + |
| 142 | + const prevPlayerPos = this.playerPos |
| 143 | + const prevOriginalCellAtPlayerPos = this.originalCellAtPlayerPos |
| 144 | + |
| 145 | + this.originalCellAtPlayerPos = this.dashboard[pos.y][pos.x] |
| 146 | + this.dashboard[pos.y][pos.x] = '🐭' |
| 147 | + this.dashboard[prevPlayerPos.y][prevPlayerPos.x] = |
| 148 | + prevOriginalCellAtPlayerPos |
| 149 | + this.playerPos = pos |
| 150 | + return this |
| 151 | + } |
| 152 | + |
| 153 | + private isValidPos(pos: Position): boolean { |
| 154 | + const {x, y}: Position = pos |
| 155 | + const dashboard: Dashboard = this.dashboard |
| 156 | + |
| 157 | + const dashboardMaxY: number = dashboard.length - 1 |
| 158 | + const outOfYRange: boolean = y < 0 || y > dashboardMaxY |
| 159 | + if (outOfYRange) return false |
| 160 | + |
| 161 | + const dashboardMaxX: number = dashboard[0].length - 1 |
| 162 | + const outOfXRange: boolean = x < 0 || x > dashboardMaxX |
| 163 | + if (outOfXRange) return false |
| 164 | + |
| 165 | + return true |
| 166 | + } |
| 167 | + |
| 168 | + private isValidPosForPlayer(pos: Position): boolean { |
| 169 | + if (!this.isValidPos(pos)) return false |
| 170 | + |
| 171 | + const {x, y}: Position = pos |
| 172 | + const posAtDashboard: Cell = this.dashboard[y][x] |
| 173 | + |
| 174 | + const obstacleAtPos: boolean = posAtDashboard === '⬛️' |
| 175 | + if (obstacleAtPos) return false |
| 176 | + |
| 177 | + return true |
| 178 | + } |
| 179 | +} |
| 180 | + |
| 181 | +/* ---------------------------------- Game ---------------------------------- */ |
| 182 | + |
| 183 | +type Move = 'down' | 'left' | 'right' | 'up' |
| 184 | + |
| 185 | +interface IGame { |
| 186 | + getMaze: () => IMaze |
| 187 | + movePlayer: (move: Move) => this | never |
| 188 | + isGameOver: () => boolean |
| 189 | +} |
| 190 | + |
| 191 | +interface GameConstructor { |
| 192 | + maze: IMaze |
| 193 | +} |
| 194 | + |
| 195 | +class Game implements IGame { |
| 196 | + private maze: IMaze |
| 197 | + |
| 198 | + public constructor({maze}: GameConstructor) { |
| 199 | + this.maze = maze |
| 200 | + } |
| 201 | + |
| 202 | + public getMaze(): IMaze { |
| 203 | + return this.maze |
| 204 | + } |
| 205 | + |
| 206 | + public movePlayer(move: Move): this | never { |
| 207 | + if (this.isGameOver()) throw new GameOverError() |
| 208 | + |
| 209 | + const maze: IMaze = this.getMaze() |
| 210 | + const {x, y}: Position = maze.getPlayerPos() |
| 211 | + |
| 212 | + const moveActions: Record<Move, () => void> = { |
| 213 | + down: () => maze.setPlayerPos({x, y: y + 1}), |
| 214 | + left: () => maze.setPlayerPos({x: x - 1, y}), |
| 215 | + right: () => maze.setPlayerPos({x: x + 1, y}), |
| 216 | + up: () => maze.setPlayerPos({x, y: y - 1}), |
| 217 | + } |
| 218 | + |
| 219 | + moveActions[move]() |
| 220 | + |
| 221 | + return this |
| 222 | + } |
| 223 | + |
| 224 | + public isGameOver(): boolean { |
| 225 | + const maze: IMaze = this.getMaze() |
| 226 | + const exitPos = maze.getExitPos() |
| 227 | + const playerPos = maze.getPlayerPos() |
| 228 | + |
| 229 | + const playerAtExitPos: boolean = |
| 230 | + playerPos.x === exitPos.x && playerPos.y === exitPos.y |
| 231 | + |
| 232 | + return playerAtExitPos |
| 233 | + } |
| 234 | +} |
| 235 | + |
| 236 | +/* -------------------------------------------------------------------------- */ |
| 237 | +/* MAIN */ |
| 238 | +/* -------------------------------------------------------------------------- */ |
| 239 | + |
| 240 | +;(async () => { |
| 241 | + const maze: Maze = new Maze({ |
| 242 | + dashboard: [ |
| 243 | + ['🚪', '⬛️', '⬛️', '⬛️', '⬛️', '⬛️'], |
| 244 | + ['⬜️', '⬛️', '⬜️', '⬜️', '⬜️', '⬛️'], |
| 245 | + ['⬜️', '⬛️', '⬜️', '⬛️', '⬜️', '⬜️'], |
| 246 | + ['⬜️', '⬜️', '⬜️', '⬛️', '⬜️', '🐭'], |
| 247 | + ['⬛️', '⬛️', '⬜️', '⬛️', '⬜️', '⬛️'], |
| 248 | + ['⬛️', '⬛️', '⬜️', '⬜️', '⬜️', '⬛️'], |
| 249 | + ], |
| 250 | + }) |
| 251 | + |
| 252 | + const game: Game = new Game({maze}) |
| 253 | + console.dir(game.getMaze().getDashboard()) |
| 254 | + |
| 255 | + const rl = readline.createInterface({ |
| 256 | + input: process.stdin, |
| 257 | + output: process.stdout, |
| 258 | + }) |
| 259 | + |
| 260 | + while (!game.isGameOver()) { |
| 261 | + const move = await rl.question( |
| 262 | + "\n> Enter a move ('up', 'right', 'left', or 'down'): " |
| 263 | + ) |
| 264 | + |
| 265 | + try { |
| 266 | + console.log() |
| 267 | + |
| 268 | + switch (move.trim().toUpperCase() as Uppercase<Move>) { |
| 269 | + case 'DOWN': |
| 270 | + game.movePlayer('down') |
| 271 | + console.dir(game.getMaze().getDashboard()) |
| 272 | + break |
| 273 | + |
| 274 | + case 'LEFT': |
| 275 | + game.movePlayer('left') |
| 276 | + console.dir(game.getMaze().getDashboard()) |
| 277 | + break |
| 278 | + |
| 279 | + case 'RIGHT': |
| 280 | + game.movePlayer('right') |
| 281 | + console.dir(game.getMaze().getDashboard()) |
| 282 | + break |
| 283 | + |
| 284 | + case 'UP': |
| 285 | + game.movePlayer('up') |
| 286 | + console.dir(game.getMaze().getDashboard()) |
| 287 | + break |
| 288 | + |
| 289 | + default: |
| 290 | + console.log('> Invalid move! Try again...') |
| 291 | + } |
| 292 | + } catch (error) { |
| 293 | + if (error instanceof InvalidPlayerPositionError) |
| 294 | + console.log('> Player can not move down!') |
| 295 | + } |
| 296 | + } |
| 297 | + rl.close() |
| 298 | + |
| 299 | + console.log('\n> Game over!') |
| 300 | +})() |
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