|
| 1 | +package main |
| 2 | + |
| 3 | +import ( |
| 4 | + "errors" |
| 5 | + "fmt" |
| 6 | + "math" |
| 7 | + "math/rand/v2" |
| 8 | + "slices" |
| 9 | +) |
| 10 | + |
| 11 | +/* -------------------------------------------------------------------------- */ |
| 12 | +/* CLASSES */ |
| 13 | +/* -------------------------------------------------------------------------- */ |
| 14 | + |
| 15 | +/* --------------------------------- Fighter -------------------------------- */ |
| 16 | + |
| 17 | +type IFighter interface { |
| 18 | + GetAttack() float64 |
| 19 | + GetDefense() float64 |
| 20 | + GetLife() float64 |
| 21 | + GetName() string |
| 22 | + GetSpeed() float64 |
| 23 | + SetLife(newLife float64) IFighter |
| 24 | + Clone() IFighter |
| 25 | +} |
| 26 | + |
| 27 | +type fighter struct { |
| 28 | + attack float64 |
| 29 | + defense float64 |
| 30 | + life float64 |
| 31 | + name string |
| 32 | + speed float64 |
| 33 | + _ struct{} |
| 34 | +} |
| 35 | + |
| 36 | +func NewFighter(attack float64, defense float64, life float64, name string, speed float64) IFighter { |
| 37 | + var fighter fighter = fighter{ |
| 38 | + attack: attack, |
| 39 | + defense: defense, |
| 40 | + life: 100, |
| 41 | + name: name, |
| 42 | + speed: speed, |
| 43 | + } |
| 44 | + |
| 45 | + return &fighter |
| 46 | +} |
| 47 | + |
| 48 | +func (fgt *fighter) GetAttack() float64 { |
| 49 | + return fgt.attack |
| 50 | +} |
| 51 | + |
| 52 | +func (fighter *fighter) GetDefense() float64 { |
| 53 | + return fighter.defense |
| 54 | +} |
| 55 | + |
| 56 | +func (fighter *fighter) GetLife() float64 { |
| 57 | + return fighter.life |
| 58 | +} |
| 59 | + |
| 60 | +func (fighter *fighter) GetName() string { |
| 61 | + return fighter.name |
| 62 | +} |
| 63 | + |
| 64 | +func (fighter *fighter) GetSpeed() float64 { |
| 65 | + return fighter.speed |
| 66 | +} |
| 67 | + |
| 68 | +func (fighter *fighter) SetLife(newLife float64) IFighter { |
| 69 | + if newLife > 0 { |
| 70 | + fighter.life = newLife |
| 71 | + } else { |
| 72 | + fighter.life = 0 |
| 73 | + } |
| 74 | + |
| 75 | + return fighter |
| 76 | +} |
| 77 | + |
| 78 | +func (fgt *fighter) Clone() IFighter { |
| 79 | + var fighter IFighter = NewFighter( |
| 80 | + fgt.attack, |
| 81 | + fgt.defense, |
| 82 | + fgt.life, |
| 83 | + fgt.name, |
| 84 | + fgt.speed, |
| 85 | + ) |
| 86 | + |
| 87 | + return fighter |
| 88 | +} |
| 89 | + |
| 90 | +/* ------------------------------- Tournament ------------------------------- */ |
| 91 | + |
| 92 | +type ShiftInformation struct { |
| 93 | + AttackDamage float64 |
| 94 | + Attacker IFighter |
| 95 | + Shift int |
| 96 | + Victim IFighter |
| 97 | + _ struct{} |
| 98 | +} |
| 99 | + |
| 100 | +type Round struct { |
| 101 | + InfoPerShift []ShiftInformation |
| 102 | + Looser IFighter |
| 103 | + Shifts int |
| 104 | + Winner IFighter |
| 105 | + _ struct{} |
| 106 | +} |
| 107 | + |
| 108 | +type ITournament interface { |
| 109 | + GetPhase() int |
| 110 | + GetTeamA() []IFighter |
| 111 | + GetTeamB() []IFighter |
| 112 | + GetWinner() (IFighter, error) |
| 113 | + HasWinner() bool |
| 114 | + ExecuteNextRound() (Round, error) |
| 115 | +} |
| 116 | + |
| 117 | +type tournament struct { |
| 118 | + pairOfFighters []IFighter |
| 119 | + phase int |
| 120 | + round int |
| 121 | + teamA []IFighter |
| 122 | + teamB []IFighter |
| 123 | + winner IFighter |
| 124 | + hasWinner bool |
| 125 | +} |
| 126 | + |
| 127 | +func NewTournament(teamA []IFighter, teamB []IFighter) (ITournament, error) { |
| 128 | + if len(teamA) != len(teamB) { |
| 129 | + return nil, errors.New("The number of fighters in both teams must be equal") |
| 130 | + } |
| 131 | + |
| 132 | + if (len(teamA)%2 != 0) || (len(teamB)%2 != 0) { |
| 133 | + return nil, errors.New("The number of fighters in both teams must be even") |
| 134 | + } |
| 135 | + |
| 136 | + var tournament tournament = tournament{ |
| 137 | + teamA: teamA, |
| 138 | + teamB: teamB, |
| 139 | + } |
| 140 | + |
| 141 | + tournament.setRndPairOfFighters() |
| 142 | + |
| 143 | + return &tournament, nil |
| 144 | +} |
| 145 | + |
| 146 | +func (tournament *tournament) GetPhase() int { |
| 147 | + return tournament.phase |
| 148 | +} |
| 149 | + |
| 150 | +func (tournament *tournament) GetTeamA() []IFighter { |
| 151 | + return tournament.teamA |
| 152 | +} |
| 153 | + |
| 154 | +func (tournament *tournament) GetTeamB() []IFighter { |
| 155 | + return tournament.teamB |
| 156 | +} |
| 157 | + |
| 158 | +func (tournament *tournament) GetWinner() (IFighter, error) { |
| 159 | + if !tournament.hasWinner { |
| 160 | + return tournament.winner, errors.New("The tournament has no winner") |
| 161 | + } |
| 162 | + |
| 163 | + return tournament.winner, nil |
| 164 | +} |
| 165 | + |
| 166 | +func (tournament *tournament) HasWinner() bool { |
| 167 | + return tournament.hasWinner |
| 168 | +} |
| 169 | + |
| 170 | +func (tournament *tournament) setRndPairOfFighters() { |
| 171 | + var indexesToIgnoreA []int |
| 172 | + var indexesToIgnoreB []int |
| 173 | + |
| 174 | + var rndIndex int |
| 175 | + var rndFighter IFighter |
| 176 | + |
| 177 | + for range tournament.teamA { |
| 178 | + rndIndex = rand.IntN(len(tournament.teamA)) |
| 179 | + for slices.Contains(indexesToIgnoreA, rndIndex) { |
| 180 | + rndIndex = rand.IntN(len(tournament.teamA)) |
| 181 | + } |
| 182 | + |
| 183 | + rndFighter = tournament.teamA[rndIndex] |
| 184 | + |
| 185 | + tournament.pairOfFighters = append(tournament.pairOfFighters, rndFighter) |
| 186 | + indexesToIgnoreA = append(indexesToIgnoreA, rndIndex) |
| 187 | + |
| 188 | + rndIndex = rand.IntN(len(tournament.teamB)) |
| 189 | + for slices.Contains(indexesToIgnoreB, rndIndex) { |
| 190 | + rndIndex = rand.IntN(len(tournament.teamB)) |
| 191 | + } |
| 192 | + |
| 193 | + rndFighter = tournament.teamB[rndIndex] |
| 194 | + |
| 195 | + tournament.pairOfFighters = append(tournament.pairOfFighters, rndFighter) |
| 196 | + indexesToIgnoreB = append(indexesToIgnoreB, rndIndex) |
| 197 | + } |
| 198 | +} |
| 199 | + |
| 200 | +func (tournament *tournament) ExecuteNextRound() (Round, error) { |
| 201 | + var round Round |
| 202 | + |
| 203 | + if tournament.hasWinner { |
| 204 | + return round, errors.New("The tournament already has a winner") |
| 205 | + } |
| 206 | + |
| 207 | + if len(tournament.pairOfFighters) < 2 { |
| 208 | + return round, errors.New("Not enough fighters to execute the next round") |
| 209 | + } |
| 210 | + |
| 211 | + tournament.round += 1 |
| 212 | + var offset int = tournament.round - 1 |
| 213 | + |
| 214 | + var fighter01 IFighter = tournament.pairOfFighters[offset] |
| 215 | + var fighter02 IFighter = tournament.pairOfFighters[offset+1] |
| 216 | + var fighterAux IFighter |
| 217 | + |
| 218 | + if fighter01.GetSpeed() < fighter02.GetSpeed() { |
| 219 | + fighterAux = fighter01 |
| 220 | + fighter01 = fighter02 |
| 221 | + fighter02 = fighterAux |
| 222 | + } |
| 223 | + |
| 224 | + var shifts int = 0 |
| 225 | + var infoPerShift []ShiftInformation |
| 226 | + |
| 227 | + for fighter01.GetLife() > 0 && fighter02.GetLife() > 0 { |
| 228 | + var attackDamage float64 = 0 |
| 229 | + |
| 230 | + if rand.Float32() > 0.2 { |
| 231 | + var attack float64 = fighter01.GetAttack() |
| 232 | + var defense float64 = fighter02.GetDefense() |
| 233 | + |
| 234 | + attackDamage = math.Abs(attack - defense) |
| 235 | + if defense > attack { |
| 236 | + attackDamage = attackDamage * 0.1 |
| 237 | + } |
| 238 | + |
| 239 | + fighter02.SetLife(fighter02.GetLife() - attackDamage) |
| 240 | + } |
| 241 | + |
| 242 | + shifts++ |
| 243 | + |
| 244 | + infoPerShift = append(infoPerShift, ShiftInformation{ |
| 245 | + AttackDamage: attackDamage, |
| 246 | + Attacker: fighter01.Clone(), |
| 247 | + Victim: fighter02.Clone(), |
| 248 | + Shift: shifts, |
| 249 | + }) |
| 250 | + |
| 251 | + fighterAux = fighter01 |
| 252 | + fighter01 = fighter02 |
| 253 | + fighter02 = fighterAux |
| 254 | + } |
| 255 | + |
| 256 | + fighter01 = tournament.pairOfFighters[offset] |
| 257 | + fighter02 = tournament.pairOfFighters[offset+1] |
| 258 | + |
| 259 | + var looserIndex int |
| 260 | + |
| 261 | + if fighter01.GetLife() > 0 { |
| 262 | + looserIndex = offset + 1 |
| 263 | + } else { |
| 264 | + looserIndex = offset |
| 265 | + } |
| 266 | + |
| 267 | + tournament.pairOfFighters = slices.Delete(tournament.pairOfFighters, looserIndex, looserIndex+1) |
| 268 | + |
| 269 | + if len(tournament.pairOfFighters) < 2 { |
| 270 | + tournament.winner = tournament.pairOfFighters[0] |
| 271 | + tournament.hasWinner = true |
| 272 | + } |
| 273 | + |
| 274 | + if tournament.round == len(tournament.pairOfFighters) { |
| 275 | + tournament.round = 0 |
| 276 | + tournament.phase += 1 |
| 277 | + } |
| 278 | + |
| 279 | + if fighter01.GetLife() > 0 { |
| 280 | + round.Winner = fighter01.Clone() |
| 281 | + round.Looser = fighter02.Clone() |
| 282 | + } else { |
| 283 | + round.Winner = fighter02.Clone() |
| 284 | + round.Looser = fighter01.Clone() |
| 285 | + } |
| 286 | + |
| 287 | + round.Shifts = shifts |
| 288 | + round.InfoPerShift = infoPerShift |
| 289 | + |
| 290 | + return round, nil |
| 291 | +} |
| 292 | + |
| 293 | +/* -------------------------------------------------------------------------- */ |
| 294 | +/* MAIN */ |
| 295 | +/* -------------------------------------------------------------------------- */ |
| 296 | + |
| 297 | +func main() { |
| 298 | + var teamA []IFighter = []IFighter{ |
| 299 | + NewFighter(90, 80, 100, "Goku", 95), |
| 300 | + NewFighter(85, 75, 100, "Vegeta", 90), |
| 301 | + NewFighter(70, 65, 100, "Piccolo", 80), |
| 302 | + NewFighter(60, 55, 100, "Krillin", 70), |
| 303 | + } |
| 304 | + |
| 305 | + var teamB []IFighter = []IFighter{ |
| 306 | + NewFighter(88, 78, 100, "Frieza", 92), |
| 307 | + NewFighter(82, 72, 100, "Cell", 88), |
| 308 | + NewFighter(75, 65, 100, "Majin Buu", 85), |
| 309 | + NewFighter(65, 60, 100, "Broly", 75), |
| 310 | + } |
| 311 | + |
| 312 | + tournament, err := NewTournament(teamA, teamB) |
| 313 | + if err != nil { |
| 314 | + panic(err) |
| 315 | + } |
| 316 | + |
| 317 | + var rounds int = 0 |
| 318 | + |
| 319 | + for !tournament.HasWinner() { |
| 320 | + round, err := tournament.ExecuteNextRound() |
| 321 | + if err != nil { |
| 322 | + panic(err) |
| 323 | + } |
| 324 | + |
| 325 | + rounds++ |
| 326 | + |
| 327 | + fmt.Printf("> Round %d (%s vs %s)...\n\n", rounds, round.Winner.GetName(), round.Looser.GetName()) |
| 328 | + |
| 329 | + for _, shift := range round.InfoPerShift { |
| 330 | + if shift.AttackDamage > 0 { |
| 331 | + fmt.Printf( |
| 332 | + "> Shift %d: %s attacks %s with an attack damage of %.2f.\n", |
| 333 | + shift.Shift, |
| 334 | + shift.Attacker.GetName(), |
| 335 | + shift.Victim.GetName(), |
| 336 | + shift.AttackDamage, |
| 337 | + ) |
| 338 | + } else { |
| 339 | + fmt.Printf( |
| 340 | + "> Shift %d: %s attacks %s, but %s evades the attack.\n", |
| 341 | + shift.Shift, |
| 342 | + shift.Attacker.GetName(), |
| 343 | + shift.Victim.GetName(), |
| 344 | + shift.Victim.GetName(), |
| 345 | + ) |
| 346 | + } |
| 347 | + } |
| 348 | + |
| 349 | + fmt.Printf( |
| 350 | + "\n> %s wins the fight against %s in %d shifts!\n\n", |
| 351 | + round.Winner.GetName(), |
| 352 | + round.Looser.GetName(), |
| 353 | + round.Shifts, |
| 354 | + ) |
| 355 | + } |
| 356 | + |
| 357 | + winner, err := tournament.GetWinner() |
| 358 | + fmt.Printf("> The winner of the tournament is %s!", winner.GetName()) |
| 359 | +} |
0 commit comments