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| 1 | +namespace exs42; |
| 2 | +/* |
| 3 | +_____________________________________ |
| 4 | +https://github.com/kenysdev |
| 5 | +2024 - C# |
| 6 | +_____________________________________ |
| 7 | +42 TORNEO DRAGON BALL |
| 8 | +------------------------------------ |
| 9 | +
|
| 10 | +* EJERCICIO: |
| 11 | + * ¡El último videojuego de Dragon Ball ya está aquí! |
| 12 | + * Se llama Dragon Ball: Sparking! ZERO. |
| 13 | + * |
| 14 | + * Simula un Torneo de Artes Marciales, al más puro estilo |
| 15 | + * de la saga, donde participarán diferentes luchadores, y el |
| 16 | + * sistema decidirá quién es el ganador. |
| 17 | + * |
| 18 | + * Luchadores: |
| 19 | + * - Nombre. |
| 20 | + * - Tres atributos: velocidad, ataque y defensa |
| 21 | + * (con valores entre 0 a 100 que tú decidirás). |
| 22 | + * - Comienza cada batalla con 100 de salud. |
| 23 | + * Batalla: |
| 24 | + * - En cada batalla se enfrentan 2 luchadores. |
| 25 | + * - El luchador con más velocidad comienza atacando. |
| 26 | + * - El daño se calcula restando el daño de ataque del |
| 27 | + * atacante menos la defensa del oponente. |
| 28 | + * - El oponente siempre tiene un 20% de posibilidad de |
| 29 | + * esquivar el ataque. |
| 30 | + * - Si la defensa es mayor que el ataque, recibe un 10% |
| 31 | + * del daño de ataque. |
| 32 | + * - Después de cada turno y ataque, el oponente pierde salud. |
| 33 | + * - La batalla finaliza cuando un luchador pierde toda su salud. |
| 34 | + * Torneo: |
| 35 | + * - Un torneo sólo es válido con un número de luchadores |
| 36 | + * potencia de 2. |
| 37 | + * - El torneo debe crear parejas al azar en cada ronda. |
| 38 | + * - Los luchadores se enfrentan en rondas eliminatorias. |
| 39 | + * - El ganador avanza a la siguiente ronda hasta que sólo |
| 40 | + * quede uno. |
| 41 | + * - Debes mostrar por consola todo lo que sucede en el torneo, |
| 42 | + * así como el ganador. |
| 43 | +*/ |
| 44 | + |
| 45 | +using System; |
| 46 | +using System.Collections.Generic; |
| 47 | +using System.Linq; |
| 48 | + |
| 49 | +public class Fighter(string name, int speed, int attack, int defense) |
| 50 | +{ |
| 51 | + public string Name { get; } = name; |
| 52 | + public int Speed { get; } = speed; |
| 53 | + public int Attack { get; } = attack; |
| 54 | + public int Defense { get; } = defense; |
| 55 | + public double Health { get; set; } = 100; |
| 56 | + |
| 57 | + public void ExecuteAttack(Fighter opponent) |
| 58 | + { |
| 59 | + Console.WriteLine($"'{Name}' ataca a '{opponent.Name}'"); |
| 60 | + |
| 61 | + double damage = opponent.Defense >= Attack |
| 62 | + ? Attack * 0.1 // 10% |
| 63 | + : Attack - opponent.Defense; |
| 64 | + |
| 65 | + if (!ActivateDefense()) |
| 66 | + { |
| 67 | + opponent.Health -= damage; |
| 68 | + Console.WriteLine($"'{opponent.Name}' ha recibido '{damage}' de daño"); |
| 69 | + Console.WriteLine($"Salud restante '{opponent.Health}'\n"); |
| 70 | + } |
| 71 | + else |
| 72 | + { |
| 73 | + Console.WriteLine($"'{opponent.Name}' ha esquivado el ataque.\n"); |
| 74 | + } |
| 75 | + } |
| 76 | + |
| 77 | + private static bool ActivateDefense() => Random.Shared.NextDouble() <= 0.2; // 20% |
| 78 | + |
| 79 | +} |
| 80 | + |
| 81 | +// __________________________________________________________ |
| 82 | +public class Battle |
| 83 | +{ |
| 84 | + private readonly Fighter _fighter1; |
| 85 | + private readonly Fighter _fighter2; |
| 86 | + |
| 87 | + public Battle(Fighter fighter1, Fighter fighter2) |
| 88 | + { |
| 89 | + _fighter1 = fighter1; |
| 90 | + _fighter2 = fighter2; |
| 91 | + Console.WriteLine($"__'{_fighter1.Name} VS '{_fighter2.Name}'__\n"); |
| 92 | + } |
| 93 | + |
| 94 | + private static Fighter Combat(Fighter fighterA, Fighter fighterB) |
| 95 | + { |
| 96 | + while (true) |
| 97 | + { |
| 98 | + fighterA.ExecuteAttack(fighterB); |
| 99 | + if (fighterB.Health <= 0) |
| 100 | + { |
| 101 | + Console.WriteLine($"--> '{fighterA.Name}' gana la batalla.__\n"); |
| 102 | + return fighterA; |
| 103 | + } |
| 104 | + |
| 105 | + fighterB.ExecuteAttack(fighterA); |
| 106 | + if (fighterA.Health <= 0) |
| 107 | + { |
| 108 | + Console.WriteLine($"--> '{fighterB.Name}' gana la batalla.\n"); |
| 109 | + return fighterB; |
| 110 | + } |
| 111 | + } |
| 112 | + } |
| 113 | + |
| 114 | + public Fighter Start() => |
| 115 | + _fighter1.Speed > _fighter2.Speed |
| 116 | + ? Combat(_fighter1, _fighter2) |
| 117 | + : Combat(_fighter2, _fighter1); |
| 118 | +} |
| 119 | + |
| 120 | +// __________________________________________________________ |
| 121 | +public record FighterStats(int Speed, int Attack, int Defense); |
| 122 | + |
| 123 | +public class Tournament(Dictionary<string, FighterStats> fighters) |
| 124 | +{ |
| 125 | + private Dictionary<string, FighterStats> _fighters = fighters; |
| 126 | + |
| 127 | + private bool IsPowerOf2() => |
| 128 | + _fighters.Count > 1 && Math.Log2(_fighters.Count) % 1 == 0; |
| 129 | + |
| 130 | + private (Fighter, Fighter) GetRandomPairs() |
| 131 | + { |
| 132 | + var randomFighters = _fighters.Keys.OrderBy(_ => Random.Shared.Next()).Take(2).ToArray(); |
| 133 | + |
| 134 | + var fighter1Data = _fighters[randomFighters[0]]; |
| 135 | + var fighter2Data = _fighters[randomFighters[1]]; |
| 136 | + |
| 137 | + var fighter1 = new Fighter(randomFighters[0], fighter1Data.Speed, fighter1Data.Attack, fighter1Data.Defense); |
| 138 | + var fighter2 = new Fighter(randomFighters[1], fighter2Data.Speed, fighter2Data.Attack, fighter2Data.Defense); |
| 139 | + |
| 140 | + _fighters.Remove(randomFighters[0]); |
| 141 | + _fighters.Remove(randomFighters[1]); |
| 142 | + |
| 143 | + return (fighter1, fighter2); |
| 144 | + } |
| 145 | + |
| 146 | + public void StartRounds(int roundNum = 1) |
| 147 | + { |
| 148 | + if (!IsPowerOf2()) |
| 149 | + { |
| 150 | + Console.WriteLine("El número de luchadores debe ser una potencia de 2."); |
| 151 | + return; |
| 152 | + } |
| 153 | + |
| 154 | + Console.WriteLine($"\n__Ronda #{roundNum}__"); |
| 155 | + var nextRound = new Dictionary<string, FighterStats>(); |
| 156 | + |
| 157 | + while (true) |
| 158 | + { |
| 159 | + var (fighter1, fighter2) = GetRandomPairs(); |
| 160 | + var battle = new Battle(fighter1, fighter2); |
| 161 | + var winner = battle.Start(); |
| 162 | + |
| 163 | + nextRound[winner.Name] = new FighterStats( |
| 164 | + Speed: fighter1.Speed, |
| 165 | + Attack: fighter1.Attack, |
| 166 | + Defense: fighter1.Defense |
| 167 | + ); |
| 168 | + |
| 169 | + if (_fighters.Count == 0 && nextRound.Count > 1) |
| 170 | + { |
| 171 | + _fighters = nextRound; |
| 172 | + StartRounds(roundNum + 1); |
| 173 | + break; |
| 174 | + } |
| 175 | + |
| 176 | + if (_fighters.Count == 0 && nextRound.Count == 1) |
| 177 | + { |
| 178 | + Console.WriteLine($"\n--> El vencedor del torneo es '{winner.Name}'."); |
| 179 | + break; |
| 180 | + } |
| 181 | + } |
| 182 | + } |
| 183 | +} |
| 184 | + |
| 185 | +// __________________________________________________________ |
| 186 | +public static class Program |
| 187 | +{ |
| 188 | + private static readonly Dictionary<string, FighterStats> Fighters = new() |
| 189 | + { |
| 190 | + ["Goku"] = new(Speed: 100, Attack: 95, Defense: 85), |
| 191 | + ["Vegeta"] = new(Speed: 95, Attack: 90, Defense: 90), |
| 192 | + ["Gohan"] = new(Speed: 85, Attack: 95, Defense: 85), |
| 193 | + ["Freezer"] = new(Speed: 90, Attack: 90, Defense: 90), |
| 194 | + ["Piccolo"] = new(Speed: 90, Attack: 85, Defense: 90), |
| 195 | + ["Krillin"] = new(Speed: 85, Attack: 75, Defense: 75), |
| 196 | + ["Cell"] = new(Speed: 90, Attack: 95, Defense: 85), |
| 197 | + ["Majin Buu"] = new(Speed: 80, Attack: 85, Defense: 95) |
| 198 | + }; |
| 199 | + |
| 200 | + public static void Main() |
| 201 | + { |
| 202 | + Console.WriteLine("Simulación del Torneo de Artes Marciales"); |
| 203 | + var tournament = new Tournament(Fighters); |
| 204 | + tournament.StartRounds(); |
| 205 | + } |
| 206 | +} |
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