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auto merge of #13358 : tbu-/rust/pr_doc_equivrel, r=cmr
Add requirements of TotalEq and TotalOrd Clarify that TotalEq needs an underlying equivalence relation and that TotalOrd needs a total ordering and specifically named the required (and sufficient) attributes.
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src/libstd/cmp.rs

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@@ -8,50 +8,47 @@
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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/*!
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Defines the `Ord` and `Eq` comparison traits.
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This module defines both `Ord` and `Eq` traits which are used by the compiler
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to implement comparison operators.
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Rust programs may implement `Ord` to overload the `<`, `<=`, `>`, and `>=` operators,
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and may implement `Eq` to overload the `==` and `!=` operators.
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For example, to define a type with a customized definition for the Eq operators,
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you could do the following:
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```rust
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// Our type.
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struct SketchyNum {
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num : int
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}
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// Our implementation of `Eq` to support `==` and `!=`.
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impl Eq for SketchyNum {
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// Our custom eq allows numbers which are near eachother to be equal! :D
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fn eq(&self, other: &SketchyNum) -> bool {
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(self.num - other.num).abs() < 5
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}
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}
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// Now these binary operators will work when applied!
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assert!(SketchyNum {num: 37} == SketchyNum {num: 34});
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assert!(SketchyNum {num: 25} != SketchyNum {num: 57});
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```
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*/
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/**
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* Trait for values that can be compared for equality and inequality.
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*
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* This trait allows partial equality, where types can be unordered instead of strictly equal or
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* unequal. For example, with the built-in floating-point types `a == b` and `a != b` will both
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* evaluate to false if either `a` or `b` is NaN (cf. IEEE 754-2008 section 5.11).
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*
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* Eq only requires the `eq` method to be implemented; `ne` is its negation by default.
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*
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* Eventually, this will be implemented by default for types that implement `TotalEq`.
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*/
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//! Defines the `Ord` and `Eq` comparison traits.
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//!
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//! This module defines both `Ord` and `Eq` traits which are used by the
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//! compiler to implement comparison operators. Rust programs may implement
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//!`Ord` to overload the `<`, `<=`, `>`, and `>=` operators, and may implement
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//! `Eq` to overload the `==` and `!=` operators.
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//!
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//! For example, to define a type with a customized definition for the Eq
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//! operators, you could do the following:
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//!
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//! ```rust
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//! // Our type.
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//! struct SketchyNum {
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//! num : int
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//! }
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//!
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//! // Our implementation of `Eq` to support `==` and `!=`.
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//! impl Eq for SketchyNum {
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//! // Our custom eq allows numbers which are near eachother to be equal! :D
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//! fn eq(&self, other: &SketchyNum) -> bool {
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//! (self.num - other.num).abs() < 5
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//! }
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//! }
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//!
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//! // Now these binary operators will work when applied!
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//! assert!(SketchyNum {num: 37} == SketchyNum {num: 34});
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//! assert!(SketchyNum {num: 25} != SketchyNum {num: 57});
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//! ```
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/// Trait for values that can be compared for equality and inequality.
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///
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/// This trait allows partial equality, where types can be unordered instead of
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/// strictly equal or unequal. For example, with the built-in floating-point
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/// types `a == b` and `a != b` will both evaluate to false if either `a` or
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/// `b` is NaN (cf. IEEE 754-2008 section 5.11).
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///
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/// Eq only requires the `eq` method to be implemented; `ne` is its negation by
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/// default.
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///
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/// Eventually, this will be implemented by default for types that implement
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/// `TotalEq`.
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#[lang="eq"]
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pub trait Eq {
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/// This method tests for `self` and `other` values to be equal, and is used by `==`.
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fn ne(&self, other: &Self) -> bool { !self.eq(other) }
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}
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/// Trait for equality comparisons where `a == b` and `a != b` are strict inverses.
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/// Trait for equality comparisons which are [equivalence relations](
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/// https://en.wikipedia.org/wiki/Equivalence_relation).
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///
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/// This means, that in addition to `a == b` and `a != b` being strict
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/// inverses, the equality must be (for all `a`, `b` and `c`):
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///
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/// - reflexive: `a == a`;
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/// - symmetric: `a == b` implies `b == a`; and
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/// - transitive: `a == b` and `b == c` implies `a == c`.
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pub trait TotalEq: Eq {
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// FIXME #13101: this method is used solely by #[deriving] to
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// assert that every component of a type implements #[deriving]
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Greater = 1
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}
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/// Trait for types that form a total order.
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/// Trait for types that form a [total order](
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/// https://en.wikipedia.org/wiki/Total_order).
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///
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/// An order is a total order if it is (for all `a`, `b` and `c`):
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///
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/// - total and antisymmetric: exactly one of `a < b`, `a == b` or `a > b` is
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/// true; and
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/// - transitive, `a < b` and `b < c` implies `a < c`. The same must hold for
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/// both `==` and `>`.
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pub trait TotalOrd: TotalEq + Ord {
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/// This method returns an ordering between `self` and `other` values.
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///
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totalord_impl!(char)
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/**
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* Combine orderings, lexically.
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*
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* For example for a type `(int, int)`, two comparisons could be done.
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* If the first ordering is different, the first ordering is all that must be returned.
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* If the first ordering is equal, then second ordering is returned.
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*/
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/// Combine orderings, lexically.
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///
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/// For example for a type `(int, int)`, two comparisons could be done.
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/// If the first ordering is different, the first ordering is all that must be returned.
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/// If the first ordering is equal, then second ordering is returned.
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#[inline]
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pub fn lexical_ordering(o1: Ordering, o2: Ordering) -> Ordering {
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match o1 {
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}
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}
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/**
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* Trait for values that can be compared for a sort-order.
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*
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* Ord only requires implementation of the `lt` method,
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* with the others generated from default implementations.
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*
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* However it remains possible to implement the others separately,
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* for compatibility with floating-point NaN semantics
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* (cf. IEEE 754-2008 section 5.11).
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*/
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/// Trait for values that can be compared for a sort-order.
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///
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/// Ord only requires implementation of the `lt` method,
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/// with the others generated from default implementations.
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///
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/// However it remains possible to implement the others separately,
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/// for compatibility with floating-point NaN semantics
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/// (cf. IEEE 754-2008 section 5.11).
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#[lang="ord"]
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pub trait Ord: Eq {
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/// This method tests less than (for `self` and `other`) and is used by the `<` operator.

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