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attack.go
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package vegeta
import (
"crypto/tls"
"fmt"
"io/ioutil"
"net"
"net/http"
"sync"
"time"
)
// Attacker is an attack executor which wraps an http.Client
type Attacker struct {
dialer *net.Dialer
client http.Client
stop chan struct{}
workers uint64
}
var (
// DefaultRedirects is the default number of times an Attacker follows
// redirects.
DefaultRedirects = 10
// DefaultTimeout is the default amount of time an Attacker waits for a request
// before it times out.
DefaultTimeout = 30 * time.Second
// DefaultLocalAddr is the default local IP address an Attacker uses.
DefaultLocalAddr = net.IPAddr{IP: net.IPv4zero}
// DefaultTLSConfig is the default tls.Config an Attacker uses.
DefaultTLSConfig = &tls.Config{InsecureSkipVerify: true}
)
// NewAttacker returns a new Attacker with default options which are overridden
// by the optionally provided opts.
func NewAttacker(opts ...func(*Attacker)) *Attacker {
a := &Attacker{stop: make(chan struct{})}
a.dialer = &net.Dialer{
LocalAddr: &net.TCPAddr{IP: DefaultLocalAddr.IP, Zone: DefaultLocalAddr.Zone},
KeepAlive: 30 * time.Second,
Timeout: DefaultTimeout,
}
a.client = http.Client{
Transport: &http.Transport{
Proxy: http.ProxyFromEnvironment,
Dial: a.dialer.Dial,
ResponseHeaderTimeout: DefaultTimeout,
TLSClientConfig: DefaultTLSConfig,
TLSHandshakeTimeout: 10 * time.Second,
},
}
for _, opt := range opts {
opt(a)
}
return a
}
// Workers returns a functional option which sets the number of workers
// an Attacker uses to hit its targets.
// If zero or greater than the total number of hits, workers will be capped
// to that maximum.
func Workers(n uint64) func(*Attacker) {
return func(a *Attacker) { a.workers = n }
}
// Redirects returns a functional option which sets the maximum
// number of redirects an Attacker will follow.
func Redirects(n int) func(*Attacker) {
return func(a *Attacker) {
a.client.CheckRedirect = func(_ *http.Request, via []*http.Request) error {
if len(via) > n {
return fmt.Errorf("stopped after %d redirects", n)
}
return nil
}
}
}
// Timeout returns a functional option which sets the maximum amount of time
// an Attacker will wait for a request to be responded to.
func Timeout(d time.Duration) func(*Attacker) {
return func(a *Attacker) {
tr := a.client.Transport.(*http.Transport)
tr.ResponseHeaderTimeout = d
a.dialer.Timeout = d
tr.Dial = a.dialer.Dial
}
}
// LocalAddr returns a functional option which sets the local address
// an Attacker will use with its requests.
func LocalAddr(addr net.IPAddr) func(*Attacker) {
return func(a *Attacker) {
tr := a.client.Transport.(*http.Transport)
a.dialer.LocalAddr = &net.TCPAddr{IP: addr.IP, Zone: addr.Zone}
tr.Dial = a.dialer.Dial
}
}
// KeepAlive returns a functional option which toggles KeepAlive
// connections on the dialer and transport.
func KeepAlive(keepalive bool) func(*Attacker) {
return func(a *Attacker) {
tr := a.client.Transport.(*http.Transport)
tr.DisableKeepAlives = !keepalive
if !keepalive {
a.dialer.KeepAlive = 0
tr.Dial = a.dialer.Dial
}
}
}
// TLSConfig returns a functional option which sets the *tls.Config for a
// Attacker to use with its requests.
func TLSConfig(c *tls.Config) func(*Attacker) {
return func(a *Attacker) {
tr := a.client.Transport.(*http.Transport)
tr.TLSClientConfig = c
}
}
// Attack reads its Targets from the passed Targeter and attacks them at
// the rate specified for duration time. Results are put into the returned channel
// as soon as they arrive.
func (a *Attacker) Attack(tr Targeter, rate uint64, du time.Duration) chan *Result {
resc := make(chan *Result)
hits := rate * uint64(du.Seconds())
wrk := a.workers
if wrk == 0 || wrk > hits {
wrk = hits
}
share := hits / wrk
throttle := time.NewTicker(time.Duration(1e9 / rate))
var wg sync.WaitGroup
for i := uint64(0); i < wrk; i++ {
wg.Add(1)
go func(share uint64) {
defer wg.Done()
for j := uint64(0); j < share; j++ {
select {
case tm := <-throttle.C:
resc <- a.hit(tr, tm)
case <-a.stop:
return
}
}
}(share)
}
go func() {
wg.Wait()
close(resc)
throttle.Stop()
}()
return resc
}
// Stop stops the current attack.
func (a *Attacker) Stop() { close(a.stop) }
func (a *Attacker) hit(tr Targeter, tm time.Time) *Result {
res := Result{Timestamp: tm}
defer func() { res.Latency = time.Since(tm) }()
tgt, err := tr()
if err != nil {
res.Error = err.Error()
return &res
}
req, err := tgt.Request()
if err != nil {
res.Error = err.Error()
return &res
}
r, err := a.client.Do(req)
if err != nil {
res.Error = err.Error()
return &res
}
defer r.Body.Close()
res.BytesOut = uint64(req.ContentLength)
res.Code = uint16(r.StatusCode)
if body, err := ioutil.ReadAll(r.Body); err != nil {
if res.Code < 200 || res.Code >= 400 {
res.Error = string(body)
}
} else {
res.BytesIn = uint64(len(body))
}
return &res
}