Description
I'd like to test my use of the LiquidCrystal library
I believe that I can use other libraries and that they should "just work" because they would make calls to the base Arduino code that you currently implement. For example, displaying something on the LCD should set appropriate pins and I could check the pins using the existing Godmode interface. But with that approach, I'd have to reverse engineer the meaning of the pins and watch for appropriate values (in fact, I've tried this at https://github.com/jgfoster/Arduino/tree/master/LCD1602).
Alternatively, it would be nice to have something like the Serial interface available through Godmode. For that I suppose I could take the existing library code and modify it to keep track of high-level events and make them available for analysis. Is that the right approach or am I missing something obvious?
If I did create such a mock library, would it be something that should be contributed back to this project?