Closed
Description
Describe the bug
In DungeonEscape, push settings has attribute agentRotationSpeed available,
However in PushAgentEscape.cs, it uses hardcoded value 200f instead.
I feel agentRotationSpeed should default to 200f, instead of 15, and the 200f
should be replaced by m_PushBlockSettings.agentRotationSpeed
?
To Reproduce
Go to github link
Console logs / stack traces
N/A
Screenshots
Environment (please complete the following information):
develop
branch, and at least as far back as release_20