Closed
Description
When importing a model with WHS.Model
and applying it a rotation
in the constructor with Physics
, the object is created with the correct rotation.
Then, when Physics is loaded, the rotation resets to the defaults.
Here is a pen showing the issue on the "arch" object (the Cylinder
's rotation works fine) : https://codepen.io/jordanthiervoz/pen/vZBEWO
Version:
- v2.x.x
- v1.x.x
Issue type:
- Bug
- Proposal/Enhancement
- Question
- Discussion
Tested on:
Desktop
- Chrome
- Chrome Canary
- Chrome dev-channel
- Firefox
- Opera
- Microsoft IE
- Microsoft Edge
Android
- Chrome
- Firefox
- Opera
IOS
- Chrome
- Firefox
- Opera
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