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Added Iterated function system in Rust #896

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4 changes: 4 additions & 0 deletions contents/IFS/IFS.md
Original file line number Diff line number Diff line change
Expand Up @@ -146,6 +146,8 @@ Here, instead of tracking children of children, we track a single individual tha
[import:4-16, lang:"coconut"](code/coconut/IFS.coco)
{% sample lang="java" %}
[import:16-39, lang:"java"](code/java/IFS.java)
{% sample lang="rs" %}
[import:11-29, lang:"rust"](code/rust/IFS.rs)
{% endmethod %}

If we set the initial point to the on the equilateral triangle we saw before, we can see the Sierpinski triangle again after a few thousand iterations, as shown below:
Expand Down Expand Up @@ -232,6 +234,8 @@ In addition, we have written the chaos game code to take in a set of points so t
[import, lang:"coconut"](code/coconut/IFS.coco)
{%sample lang="java" %}
[import, lang:"java"](code/java/IFS.java)
{% sample lang="rs" %}
[import, lang:"rust"](code/rust/IFS.rs)
{% endmethod %}

### Bibliography
Expand Down
49 changes: 49 additions & 0 deletions contents/IFS/code/rust/IFS.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
use std::fs::File;
use std::io::Write;

// require create rand:
use rand::prelude::SliceRandom;
use rand::Rng;

type Point = (f64, f64);

// This function simulates a "chaos game"
fn chaos_game(n: u32, shape_points: Vec<Point>) -> Vec<Point> {
let mut rng = rand::thread_rng();

// initialize the output vector and the initial point
let mut output_points: Vec<Point> = Vec::new();
let mut point = (rng.gen(), rng.gen());

for _ in 0..n {
output_points.push(point);

let tmp = shape_points
.choose(&mut rng)
.expect("could not choose a shape point");

point = (0.5 * (point.0 + tmp.0), 0.5 * (point.1 + tmp.1));
}

output_points
}

fn main() {

// This will generate a Sierpinski triangle with a chaos game of n points for an
// initial triangle with three points on the vertices of an equilateral triangle:
// A = (0.0, 0.0)
// B = (0.5, sqrt(0.75))
// C = (1.0, 0.0)
// It will output the file sierpinski.dat, which can be plotted after

let shape_points = vec![(0.0, 0.0), (0.5, 0.75_f64.sqrt()), (1.0, 0.0)];

let output_points = chaos_game(10000, shape_points);

let mut file = File::create("sierpinski.dat").expect("Unable to open/create the file");

for (x, y) in output_points {
writeln!(&mut file, "{}\t{}", x, y).expect("Unable to write to file");
}
}
2 changes: 2 additions & 0 deletions contents/approximate_counting/approximate_counting.md
Original file line number Diff line number Diff line change
Expand Up @@ -366,6 +366,8 @@ As we do not have any objects to count, we will instead simulate the counting wi
[import, lang:"cpp"](code/c++/approximate_counting.cpp)
{% sample lang="python" %}
[import, lang:"python"](code/python/approximate_counting.py)
{% sample lang="java" %}
[import, lang:"java"](code/java/ApproximateCounting.java)
{% endmethod %}

### Bibliography
Expand Down
82 changes: 82 additions & 0 deletions contents/approximate_counting/code/java/ApproximateCounting.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,82 @@
import java.lang.Math;
import java.util.stream.DoubleStream;

public class ApproximateCounting {

/*
* This function taks
* - v: value in register
* - a: a scaling value for the logarithm based on Morris's paper
* It returns the approximate count
*/
static double n(double v, double a) {
return a * (Math.pow(1 + 1 / a, v) - 1);
}


/*
* This function takes
* - v: value in register
* - a: a scaling value for the logarithm based on Morris's paper
* It returns the new value for v
*/
static double increment(double v, double a) {
double delta = 1 / (n(v + 1, a) - n(v, a));

if (Math.random() <= delta) {
return v + 1;
} else {
return v;
}
}



/*
* This function takes
* - v: value in register
* - a: a scaling value for the logarithm based on Morris's paper
* It returns the new value for v
*/
static double approximateCount(int nItems, double a) {
double v = 0;

for (int i = 1; i < nItems + 1; i++) {
v = increment(v, a);
}

return n(v, a);
}

/*
* This function takes
* - nTrails: the number of counting trails
* - nItems: the number of items to count
* - a: a scaling value for th elogarithm based on Morris's paper
* - threshold: the maximum percent error allowed
* It terminates the program on failure
*/
static void testApproximateCount(int nTrails, int nItems, double a, double threshold) {
double avg = DoubleStream.generate(() -> approximateCount(nItems, a))
.limit(nTrails)
.average()
.getAsDouble();

if (Math.abs((avg - nItems) / nItems) < threshold) {
System.out.println("passed");
}
}


public static void main(String args[]) {
System.out.println("testing 1,000, a = 30, 1% error");
testApproximateCount(100, 1_000, 30, 0.1);

System.out.println("testing 12,345, a = 10, 1% error");
testApproximateCount(100, 12_345, 10, 0.1);

System.out.println("testing 222,222, a = 0.5, 10% error");
testApproximateCount(100, 222_222, 0.5, 0.2);
}

}