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fix(menu): menu content data being cleared when lazy-loaded content is reused between nested triggers #12476
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fix(menu): menu content data being cleared when lazy-loaded content is reused between nested triggers #12476
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src/lib/menu/menu-trigger.ts
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@@ -243,11 +243,18 @@ export class MatMenuTrigger implements AfterContentInit, OnDestroy { | |||
menu._resetAnimation(); | |||
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if (menu.lazyContent) { | |||
menu.lazyContent._attached.pipe(take(1)).subscribe(() => console.log('re-attached')); |
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Debugging statement?
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ops, I forgot about that one. It's removed.
…s reused between nested triggers Fixes an issue where a nested menu with lazy-loaded that is reused between multiple triggers will clear its content once an alternate trigger is hovered. The issue comes from the fact that we wait for the exit animation to finish before we detach the content, which ends up detaching the content of the new trigger as well. Fixes angular#12467.
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LGTM
…s reused between nested triggers (#12476) Fixes an issue where a nested menu with lazy-loaded that is reused between multiple triggers will clear its content once an alternate trigger is hovered. The issue comes from the fact that we wait for the exit animation to finish before we detach the content, which ends up detaching the content of the new trigger as well. Fixes #12467.
…s reused between nested triggers (#12476) Fixes an issue where a nested menu with lazy-loaded that is reused between multiple triggers will clear its content once an alternate trigger is hovered. The issue comes from the fact that we wait for the exit animation to finish before we detach the content, which ends up detaching the content of the new trigger as well. Fixes #12467.
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Fixes an issue where a nested menu with lazy-loaded that is reused between multiple triggers will clear its content once an alternate trigger is hovered. The issue comes from the fact that we wait for the exit animation to finish before we detach the content, which ends up detaching the content of the new trigger as well.
Note: I spent some time on trying to get a proper test that covers this issue, but I wasn't able to get something that fails when we expect it to. The issue is very closely tied to the animations module and the async animations which are being flushed synchronously in tests.
Fixes #12467.