Description
What is your question?
I'm troubleshooting what is likely a configuration error on my end, but I'm having trouble narrowing down the problem due to a vague error message.
Our build fails to login with the error An internal error has occurred. [ INVALID_APP_ID ]
. Frustratingly this is only occurring when the game is built in our production pipeline, so I don't have a full call stack.
I can't find any documentation that specifies what app id the error is referring to (e.g. is it the mobile bundle id, the Firebase app id, or something else) other than this page which simply has INVALID_APP_ID
's string value. This page has a list of helpful descriptions of exceptions, but I'm not sure which one this error maps to, if any.
Can someone provide some additional info on why the INVALID_APP_ID
error occurs, and what might be some things to look into?
Firebase Unity SDK Version
11.7.0
Unity editor version
2022.3.10
Installation Method
.unitypackage
Problematic Firebase Component(s)
Authentication
Other Firebase Component(s) in use
Authentication
Additional SDKs you are using
No response
Targeted Platform(s)
Android
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity