Open
Description
Description
We have a custom Firebase Function implemented ot request Server Time, and the app always requests it at least once per hour (or whenever something happens in the game).
Our current issues:
- We have millions of players
- As you can see from the graph below, when all active players request time at hour intervals, the request can timeout, due to servers not scaling fast enough.
- It's hard to find optimal configuration for this function, also in terms of pricing
If you have any other ideas, please let us know.
API Proposal
No response
Firebase Product(s)
All
Targeted Platform(s)
Apple Platforms, Android, Desktop