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[FR]: An easy / optimal way to get Server Time #1150

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@vg-swift

Description

@vg-swift

Description

We have a custom Firebase Function implemented ot request Server Time, and the app always requests it at least once per hour (or whenever something happens in the game).

Our current issues:

  • We have millions of players
  • As you can see from the graph below, when all active players request time at hour intervals, the request can timeout, due to servers not scaling fast enough.
  • It's hard to find optimal configuration for this function, also in terms of pricing
    image

If you have any other ideas, please let us know.

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All

Targeted Platform(s)

Apple Platforms, Android, Desktop

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