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Description
What is your question?
As the question suggest, if I pass any string at all into that function I get back a FirebaseDatabase instance.
If I try to use that instance to get a ref - the process simple hangs, no errors, no exceptions, just nothing.
That's the internal code so it seems like it thinks it could be null - but the cpp side of things seems to just new one up regardless of the URL validity.
If this is intentional - how can I check if I have a valid FirebaseDatabase instance?
FirebaseDatabase value = null;
string key = $"({app.Name}, {url})";
lock (databases)
{
if (!databases.TryGetValue(key, out value))
{
InitResult init_result_out;
InternalFirebaseDatabase instanceInternal = InternalFirebaseDatabase.GetInstanceInternal(app, url, out init_result_out);
if (instanceInternal == null || init_result_out != 0)
{
throw new DatabaseException("Failed to get FirebaseDatabase instance. Please check the log for more information.");
}
value = new FirebaseDatabase(app, instanceInternal);
value.name = key;
databases[key] = value;
}
}
Firebase Unity SDK Version
12.3
Unity editor version
2022.3.43f1
Installation Method
Unity Package Manager
Problematic Firebase Component(s)
Database
Other Firebase Component(s) in use
Authentication
Additional SDKs you are using
No response
Targeted Platform(s)
Apple Platforms, Android
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity