Description
Description
We are encountering a problem on Android 15 (API Level 35) where Firebase initialization does not complete when running on an emulator. Using Unity 2022.3.23f1 and Firebase Cloud Messaging (tested with both version 11.9.0 and 12.5.0) in our project, the task initiated by Firebase.FirebaseApp.CheckAndFixDependenciesAsync()
never returns. As a result, the callback provided via ContinueWithOnMainThread
is never executed, and eventually, the app crashes with a native error. Notably, the same code works as expected on an Android 14 emulator.
In our project, the TargetSDKVersion is 35 and the minSDKVersion is 25.
Additionally, during our investigation, we observed that the latest Firebase for Unity SDK (version 12.5.0) does not build its native .so
files with ELF alignment for 16KB page sizes—a new requirement in Android 15. We would like to inquire if there is a roadmap or planned update regarding support for 16KB page sizes in the Firebase for Unity SDK.
Reproducing the issue
-
Setup:
- Unity version: 2022.3.23f1 (Android build)
- Firebase Cloud Messaging: 11.9.0 (also tested with 12.5.0)
- TargetSDKVersion: 35
- minSDKVersion: 25
- Running on an Android 15 (API Level 35) emulator
-
Code Implementation:
Integrate Firebase Cloud Messaging into your project and initialize Firebase using the following code:Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWithOnMainThread(task => { var dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { Debug.Log("Firebase Initialized"); // Register Firebase Messaging events Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived; Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived; } else { Debug.LogError($"Firebase dependency check failed: {dependencyStatus}"); } });
-
Execution:
- Run the application on an Android 15 emulator.
- Observe that none of the code inside the
ContinueWithOnMainThread
callback (e.g., the log statement "Firebase Initialized") is executed. - Shortly thereafter, after invoking
FirebaseHandler.AppUtils.PollCallBacks()
, the app crashes with a native error. The crash log provides little useful information, suggesting an internal native exception (such as a NullPointerException).
-
Contrast:
When running the same code on an Android 14 emulator, the initialization completes normally and the callback is executed without issue.
Firebase Unity SDK Version
11.9.0, 12.5.0
Unity editor version
2022.3.23f1
Installation Method
.unitypackage
Problematic Firebase Component(s)
Messaging
Other Firebase Component(s) in use
No response
Additional SDKs you are using
No response
Targeted Platform(s)
Android
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
No response