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Description
Description
For the past 4 months our project has been plagued by constant Unity editor crashes.
After opening the project, the first play mode launch works fine, but the possibility of crashing starts racking up after that. It used to crash after every 5-6 play modes, now it crashes after about 2-3, and sometimes while just compiling code.
Reproducing the issue
No response
Firebase Unity SDK Version
12.6.0
Unity editor version
6.0000.0.40f1
Installation Method
Unity Package Manager
Problematic Firebase Component(s)
Firestore, Functions, Messaging, Database, Authentication
Other Firebase Component(s) in use
No response
Additional SDKs you are using
GameAnalytics, Adjust, Unity Services (Cloud Content Delivery, In App Purchasing, Vivox)
Targeted Platform(s)
Desktop
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
https://pastebin.com/7wdGJGgv
If using CocoaPods for Apple platforms, the project's Podfile.lock
No response