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[Bug] Constant Editor Crashing on Using Firebase #1199

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@Moe-Baker

Description

@Moe-Baker

Description

For the past 4 months our project has been plagued by constant Unity editor crashes.
After opening the project, the first play mode launch works fine, but the possibility of crashing starts racking up after that. It used to crash after every 5-6 play modes, now it crashes after about 2-3, and sometimes while just compiling code.

Reproducing the issue

No response

Firebase Unity SDK Version

12.6.0

Unity editor version

6.0000.0.40f1

Installation Method

Unity Package Manager

Problematic Firebase Component(s)

Firestore, Functions, Messaging, Database, Authentication

Other Firebase Component(s) in use

No response

Additional SDKs you are using

GameAnalytics, Adjust, Unity Services (Cloud Content Delivery, In App Purchasing, Vivox)

Targeted Platform(s)

Desktop

Unity editor platform

Windows

Scripting Runtime

IL2CPP

Release Distribution Type

Pre-built SDK from https://firebase.google.com/download/unity

Relevant Log Output

https://pastebin.com/7wdGJGgv

If using CocoaPods for Apple platforms, the project's Podfile.lock

No response

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