Description
Please fill in the following fields:
Unity editor version: 2019.2.17f1
Firebase Unity SDK version: 6.7.0
Source you installed the SDK (.unitypackage or Unity Package Manager): .unitypackage
Firebase plugins in use (Auth, Database, etc.): Messaging
Additional SDKs you are using (Facebook, AdMob, etc.): Facebook , Mobile Notifications(Package manager), Play Games
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac/Windows
Platform you are targeting (iOS, Android, and/or desktop): iOS/Android
Scripting Runtime (Mono, and/or IL2CPP):IL2CPP
Please describe the issue here:
Unity local notification plugin does not work in some cases when firebase plugin is added.
Test case 1:
- Install Mobile Notifications
- Run some notifications
- Close app
- Open app from notification
5.1) receive callback about opening app from notification on Android [WORKS]
5.2) receive callback about opening app from notification on iOS [WORKS]
Test case 2:
- Install Mobile Notifications
- Install Firebase
- Run some notifications
- Close app
- Open app from notification
6.1) receive callback about opening app from notification on Android [WORKS]
6.2) receive callback about opening app from notification on iOS [DOES NOT WORK]
(Mobile Notifications)Android :
iOSNotificationCenter.GetLastRespondedNotification();
(Mobile Notifications)iOS :
AndroidNotificationCenter.GetLastNotificationIntent();
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
plugins works great without each other
What's the issue repro rate? (eg 100%, 1/5 etc)
100%