Description
Please fill in the following fields:
Unity editor version: 2019.3.7f1
Firebase Unity SDK version: 6.13.0
Source you installed the SDK (.unitypackage or Unity Package Manager): .unitypackage
Firebase plugins in use (Auth, Database, etc.): FirebaseMessaging.unitypackage
Additional SDKs you are using (Facebook, AdMob, etc.): None
Platform you are using the Unity editor on (Mac, Windows, or Linux): Windows 10
Platform you are targeting (iOS, Android, and/or desktop): Android
Scripting Runtime (Mono, and/or IL2CPP): Tried both
Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
Everytime i hit play (even on a empty project), Unity takes too long to build, compared to the usual time, this is not practical for me.
Also, when the game starts (the play button becomes blue), the editor completely freezes for a few seconds as if it was compiling the game once again.
Am i doing something wrong ?
To easily reproduce this issue:
- Create a empty 3D project
- Switch to Android Platform in the build settings
- Import FirebaseMessaging.unitypackage from Assets -> Import Package
- After import, a popup shows up to enable Android Auto-Resolution, click "Enable"
- The Unity Packager Manager Resolver window opens, click "Add selected registries"
- Wait until all dependencies update.
- Don't add anything else, and hit "Play"
- You will notice the editor freezing and taking way too long to build.
This problem happens even if you don't have any base code running.
Also, tried adding the google-services.json, but it doesn't do anything in this case.
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
Yes, the exact same thing happens here, and it feels worse.
What's the issue repro rate? (eg 100%, 1/5 etc)
100%