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[FR] Add option not Adding Crashlytics Run Script to the Xcode project's Build Phases #665

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@iamhands0me

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@iamhands0me

Feature proposal

I am using the Unity project as a library that is part of my app which has imported the FirebaseCrashlytics and added the crashlytics run script. Therefore, I would like to get rid of the related run script generated from Unity build. Although I can remove if manually in XCode, I still would like to know if we can have an option to determine adding the Crashlytics Run Script or not?

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