Description
[REQUIRED] Please fill in the following fields:
- Unity editor version: _____
- Firebase Unity SDK version: _____
- Source you installed the SDK: _____ (.unitypackage or Unity Package Manager)
- Problematic Firebase Component: _____ (Auth, Database, etc.)
- Other Firebase Components in use: _____ (Auth, Database, etc.)
- Additional SDKs you are using: _____ (Facebook, AdMob, etc.)
- Platform you are using the Unity editor on: _____ (Mac, Windows, or Linux)
- Platform you are targeting: _____ (iOS, Android, and/or desktop)
- Scripting Runtime: _____ (Mono, and/or IL2CPP)
- Pre-built SDK from the website or open-source from this repo: _____
[REQUIRED] Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc)
What happened? How can we make the problem occur?
This could be a description, log/console output, etc.
If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.
Relevant Code:
// TODO(you): code here to reproduce the problem
Error:
DllNotFoundException: Unable to load DLL 'FirebaseCppApp-11_4_0'. Tried the load the following dynamic libraries: Rethrow as TypeInitializationException: The type initializer for 'Firebase.AppUtilPINVOKE.SWIGExceptionHelper' threw an exception. Rethrow as TypeInitializationException: The type initializer for 'Firebase.AppUtilPINVOKE' threw an exception. Rethrow as TypeInitializationException: The type initializer for 'Firebase.LogUtil' threw an exception. Rethrow as TypeInitializationException: The type initializer for 'Firebase.FirebaseApp' threw an exception.