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Description
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2020.3.10
- Firebase Unity SDK version: 8.1.0
- Source you installed the SDK: unitypackage
- Problematic Firebase Component: Crashlytics
- Other Firebase Components in use: Analytics
- Additional SDKs you are using: Facebook
- Platform you are using the Unity editor on Windows
- Platform you are targeting: Android
- Scripting Runtime: IL2CPP
[REQUIRED] Please describe the question here:
Is it possible to logging an error when using Debug.LogError. Right now I've gotten around this by throwing a new Exception with the message passed into Debug.LogError, Is it possible to send the Debug.LogError output to Crashlytics?