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[Question] Is it possible to logging an error when using Debug.LogError? #1118

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@oliverebert

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@oliverebert

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2020.3.10
  • Firebase Unity SDK version: 8.1.0
  • Source you installed the SDK: unitypackage
  • Problematic Firebase Component: Crashlytics
  • Other Firebase Components in use: Analytics
  • Additional SDKs you are using: Facebook
  • Platform you are using the Unity editor on Windows
  • Platform you are targeting: Android
  • Scripting Runtime: IL2CPP

[REQUIRED] Please describe the question here:

Is it possible to logging an error when using Debug.LogError. Right now I've gotten around this by throwing a new Exception with the message passed into Debug.LogError, Is it possible to send the Debug.LogError output to Crashlytics?

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