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Description
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2020.3.32f1
- Firebase Unity SDK version: 8.8.0
- Source you installed the SDK: .unitypackage
- Problematic Firebase Component: Crashlytics
- Other Firebase Components in use: Analytics
- Additional SDKs you are using: Facebook, Singular, AppLovin MAX SDK, AdMob, ironSource, AdColony,
- Platform you are using the Unity editor on: Windows 11 Pro
- Platform you are targeting: Android
- Scripting Runtime: IL2CPP
[REQUIRED] Please describe the issue here:
I can see my ANR in the Crashlytics but it is not symbolicated:
Steps to reproduce:
It is 100% reproducible.
- I am building the game locally;
- Then I upload symbols using Firebase CLI and it works as expected:
Crashlytics symbol file uploaded successfully;
- Then I run the game and generate an ANR making an infinite loop in the
main
thread. - I see my ANR report in the Firebase Crashlytics but it is not symbolicated.
The interesting part:
I used Unity's Stacktrace Utility (comes with Android Logcat package) to symbolicate this stack trace using the same symbols I uploaded earlier to Crashlytics and it works as expected:
Under the hood this utility uses addr2line so I guess this proves that this trace definitely can be symbolicated!