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serious performance issue when using maxDepth with 10+ nodes #194

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@lifejuggler

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@lifejuggler

When I have tree to tree dragging with different maxDepth per tree ( maxDepth= 1 for one and maxDepth=2 for the other), it creates a significant lag in dragging and dropping the nodes to a point where it makes it unusable. I have pin pointed the problem to a dnd-manager where when maxDepth is defined it does a check at every drag that causes the overload... can there be a fix for this flaw?

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