Closed
Description
When I have tree to tree dragging with different maxDepth per tree ( maxDepth= 1 for one and maxDepth=2 for the other), it creates a significant lag in dragging and dropping the nodes to a point where it makes it unusable. I have pin pointed the problem to a dnd-manager where when maxDepth is defined it does a check at every drag that causes the overload... can there be a fix for this flaw?