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Description
Your Godot version:
4.4
Issue description:
Godot has several places where materials can be assigned:
- On the Mesh resource's material
- On the MeshInstance3D's surface material override
- On the GeometryInstance3D's material override or (material overlay)
This is a frequent cause of confusion. It is explained in two places:
- In the first 3d shader tutorial
- In the Standard Material 3D introduction
And referenced in at least one other, in the GridMap tutorial page
Proposal:
- Unify the two existing descriptions into a single dedicated section. Specifically, expand the section in the standard material docs and give it a title. (Possibly there is a third, better place where this should be moved)
- Shorten the other redundant explanations, and link to the dedicated section on the topic.
- Look for more places where linking to the dedicated section would increase clarity.
URL to the documentation page (if already existing):
See above