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use AGP version as condition check #700
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In order to test, please download |
Thanks for the heads up, @manugildev. From my understanding, shouldn't this fix also work for version Update: We're running some tests with this fix, but it still encounters the same issue. Also, I tried testing the version you've linked
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@argzdev Yes, While we wait for Just to sum up there are two issues with
Thank you for your help! |
Thanks for the updates, and guiding me through, @manugildev. I was able test and verify that the fix does work, when the By the way, is it possible for you the share where you got the updates of version |
I ended up doing this change with this PR, so that I could get the release out faster with it. #702 Thanks for setting it up, and testing it out on your end. |
🙌🏽 @a-maurice Tested out locally, the issue seems to be now fixed. Thank you! When should we expect this EDM4U version to be shipped with the rest of SDKs (google-mobile-ads, firebase-unity-sdk, etc.)? |
@manugildev Good to hear. I can't share any firm dates, but the next releases should have the latest EDM4U version. The Firebase Unity SDK should be out soon. |
Possible fix for #699
Adding the plugin repositories in
settingsTemplate.gradle
andmainTemplate.gradle
condition checker will be based on the AGP version instead of the Unity Editor version.