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PhysicsGhostObjects "bodyEnter", "bodyExit" "Colliders as Triggers" #1102

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@kone9

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@kone9

add collision areas bodyEnter, bodyExit
I have observed that in unity there are these functions and they really are very practical, mainly because when doing body in jmonkey engine it detects many collisions and this brings many problems when activating events since for example a sound repeats many ...
I leave a 2-minute vide of example unity to understand the concept ..

https://www.youtube.com/watch?v=m0fjrQkaES4

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    PhysicsIssues with all kinds of Physics and their Bindingsenhancement

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