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Hi there,
I'm trying to load in a custom texture for a project.
When using the texture loader, I followed a regular 3js tutorial, leading me to the following code:
texture = p3s.TextureLoader().load("temp.png")
which gives me the following error message:
AttributeError: 'TextureLoader' object has no attribute 'load'
I have tried calling different loaders, and also in different constellations, but I can't seem to get it to work.
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