Closed
Description
- Link
asfloat
clang builtin (__builtin_bit_cast) with `hlsl_intrinsics.h`` - Add codegen tests to
clang/test/CodeGenHLSL/builtins/asfloat.hlsl
- Add sema tests to
clang/test/SemaHLSL/BuiltIns/asfloat-errors.hlsl
DirectX
There were no DXIL opcodes found for asfloat
.
SPIR-V
Description:
Test Case(s)
Example 1
//dxc asfloat_test.hlsl -T lib_6_8 -enable-16bit-types -spirv -fspv-target-env=universal1.5 -fcgl -O0
export float4 fn(float p1) {
return asfloat(p1);
}
Example 2
//dxc asfloat_1_test.hlsl -T lib_6_8 -enable-16bit-types -O0
export float4 fn(uint p1) {
return asfloat(p1);
}
Example 3
//dxc asfloat_2_test.hlsl -T lib_6_8 -enable-16bit-types -O0
export float4 fn(int p1) {
return asfloat(p1);
}
HLSL:
Interprets the bit pattern of x as a floating-point number.
ret asfloat(x) |
---|
Parameters
Item | Description |
---|---|
x |
[in] The input value. |
Return Value
The input interpreted as a floating-point number.
Type Description
Name | Template Type | Component Type | Size |
---|---|---|---|
x | scalar, vector, or matrix | float, int, uint | any |
ret | same as input x | float | same dimension(s) as input x |
Function Overloads
- `float<x> asfloat(float<x> value);`
`float<x> asfloat(int<x> value);`
`float<x> asfloat(uint<x> value);`
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 4 and higher shader models | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
Remarks
Older compilers incorrectly allowed asfloat(bool)
, but note that bool inputs are not supported.
See also
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