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[VectorCombine] Fold insert(binop(x,y),binop(a,b),idx) --> binop(insert(x,a,idx),insert(x,a,idx)) #124909

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Jan 31, 2025
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60 changes: 60 additions & 0 deletions llvm/lib/Transforms/Vectorize/VectorCombine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,7 @@ class VectorCombine {
Instruction &I);
bool foldExtractExtract(Instruction &I);
bool foldInsExtFNeg(Instruction &I);
bool foldInsExtBinop(Instruction &I);
bool foldInsExtVectorToShuffle(Instruction &I);
bool foldBitcastShuffle(Instruction &I);
bool scalarizeBinopOrCmp(Instruction &I);
Expand Down Expand Up @@ -738,6 +739,64 @@ bool VectorCombine::foldInsExtFNeg(Instruction &I) {
return true;
}

/// Try to fold insert(binop(x,y),binop(a,b),idx)
/// --> binop(insert(x,a,idx),insert(x,a,idx))
bool VectorCombine::foldInsExtBinop(Instruction &I) {
BinaryOperator *VecBinOp, *SclBinOp;
uint64_t Index;
if (!match(&I,
m_InsertElt(m_OneUse(m_BinOp(VecBinOp)),
m_OneUse(m_BinOp(SclBinOp)), m_ConstantInt(Index))))
return false;

// TODO: Add support for addlike etc.
Instruction::BinaryOps BinOpcode = VecBinOp->getOpcode();
if (BinOpcode != SclBinOp->getOpcode())
return false;

auto *ResultTy = dyn_cast<FixedVectorType>(I.getType());
if (!ResultTy)
return false;

// TODO: Attempt to detect m_ExtractElt for scalar operands and convert to
// shuffle?

InstructionCost OldCost = TTI.getInstructionCost(&I, CostKind) +
TTI.getInstructionCost(VecBinOp, CostKind) +
TTI.getInstructionCost(SclBinOp, CostKind);
InstructionCost NewCost =
TTI.getArithmeticInstrCost(BinOpcode, ResultTy, CostKind) +
TTI.getVectorInstrCost(Instruction::InsertElement, ResultTy, CostKind,
Index, VecBinOp->getOperand(0),
SclBinOp->getOperand(0)) +
TTI.getVectorInstrCost(Instruction::InsertElement, ResultTy, CostKind,
Index, VecBinOp->getOperand(1),
SclBinOp->getOperand(1));

LLVM_DEBUG(dbgs() << "Found an insertion of two binops: " << I
<< "\n OldCost: " << OldCost << " vs NewCost: " << NewCost
<< "\n");
if (NewCost > OldCost)
return false;

Value *NewIns0 = Builder.CreateInsertElement(VecBinOp->getOperand(0),
SclBinOp->getOperand(0), Index);
Value *NewIns1 = Builder.CreateInsertElement(VecBinOp->getOperand(1),
SclBinOp->getOperand(1), Index);
Value *NewBO = Builder.CreateBinOp(BinOpcode, NewIns0, NewIns1);

// Intersect flags from the old binops.
if (auto *NewInst = dyn_cast<Instruction>(NewBO)) {
NewInst->copyIRFlags(VecBinOp);
NewInst->andIRFlags(SclBinOp);
}

Worklist.pushValue(NewIns0);
Worklist.pushValue(NewIns1);
replaceValue(I, *NewBO);
return true;
}

/// If this is a bitcast of a shuffle, try to bitcast the source vector to the
/// destination type followed by shuffle. This can enable further transforms by
/// moving bitcasts or shuffles together.
Expand Down Expand Up @@ -3206,6 +3265,7 @@ bool VectorCombine::run() {
switch (Opcode) {
case Instruction::InsertElement:
MadeChange |= foldInsExtFNeg(I);
MadeChange |= foldInsExtBinop(I);
MadeChange |= foldInsExtVectorToShuffle(I);
break;
case Instruction::ShuffleVector:
Expand Down
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