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[SLP][REVEC] Fix ShuffleVector does not consider alternate instruction. #134599
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[SLP][REVEC] Fix ShuffleVector does not consider alternate instruction. #134599
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@llvm/pr-subscribers-llvm-transforms @llvm/pr-subscribers-vectorizers Author: Han-Kuan Chen (HanKuanChen) ChangesPatch is 26.51 KiB, truncated to 20.00 KiB below, full version: https://github.com/llvm/llvm-project/pull/134599.diff 2 Files Affected:
diff --git a/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp b/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
index 31c684e16f051..6bcb75bfe6e70 100644
--- a/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
+++ b/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
@@ -17741,13 +17741,12 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
Value *Src = vectorizeOperand(E, 0);
SmallVector<int> ThisMask(calculateShufflevectorMask(E->Scalars));
if (auto *SVSrc = dyn_cast<ShuffleVectorInst>(Src)) {
- assert(isa<PoisonValue>(SVSrc->getOperand(1)) &&
- "Not supported shufflevector usage.");
SmallVector<int> NewMask(ThisMask.size());
transform(ThisMask, NewMask.begin(), [&SVSrc](int Mask) {
return SVSrc->getShuffleMask()[Mask];
});
- V = Builder.CreateShuffleVector(SVSrc->getOperand(0), NewMask);
+ V = Builder.CreateShuffleVector(SVSrc->getOperand(0),
+ SVSrc->getOperand(1), NewMask);
} else {
V = Builder.CreateShuffleVector(Src, ThisMask);
}
diff --git a/llvm/test/Transforms/SLPVectorizer/revec-shufflevector.ll b/llvm/test/Transforms/SLPVectorizer/revec-shufflevector.ll
index f11a0a9c024a2..b85c78ec8d2d0 100644
--- a/llvm/test/Transforms/SLPVectorizer/revec-shufflevector.ll
+++ b/llvm/test/Transforms/SLPVectorizer/revec-shufflevector.ll
@@ -1,14 +1,28 @@
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
-; RUN: opt -passes=slp-vectorizer,instcombine -S -slp-revec -slp-max-reg-size=1024 -slp-threshold=-100 %s | FileCheck %s
+; RUN: opt -passes=slp-vectorizer -S -slp-revec -slp-max-reg-size=1024 -slp-threshold=-100 %s | FileCheck %s
+; RUN: opt -passes=slp-vectorizer,instcombine -S -slp-revec -slp-max-reg-size=1024 -slp-threshold=-100 %s | FileCheck %s --check-prefix COMBINE
define void @test1(ptr %in, ptr %out) {
; CHECK-LABEL: @test1(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load <8 x i32>, ptr [[IN:%.*]], align 1
-; CHECK-NEXT: [[TMP1:%.*]] = zext <8 x i32> [[TMP0]] to <8 x i64>
-; CHECK-NEXT: store <8 x i64> [[TMP1]], ptr [[OUT:%.*]], align 8
+; CHECK-NEXT: [[OUT:%.*]] = getelementptr inbounds i64, ptr [[OUT1:%.*]], i64 0
+; CHECK-NEXT: [[TMP2:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v8i32(<16 x i32> poison, <8 x i32> [[TMP0]], i64 0)
+; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: [[TMP5:%.*]] = zext <8 x i32> [[TMP4]] to <8 x i64>
+; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <8 x i64> [[TMP5]], <8 x i64> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x i64> [[TMP5]], <8 x i64> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: store <8 x i64> [[TMP1]], ptr [[OUT]], align 8
; CHECK-NEXT: ret void
;
+; COMBINE-LABEL: @test1(
+; COMBINE-NEXT: entry:
+; COMBINE-NEXT: [[TMP0:%.*]] = load <8 x i32>, ptr [[IN:%.*]], align 1
+; COMBINE-NEXT: [[TMP1:%.*]] = zext <8 x i32> [[TMP0]] to <8 x i64>
+; COMBINE-NEXT: store <8 x i64> [[TMP1]], ptr [[OUT:%.*]], align 8
+; COMBINE-NEXT: ret void
+;
entry:
%0 = load <8 x i32>, ptr %in, align 1
%1 = shufflevector <8 x i32> %0, <8 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
@@ -34,11 +48,24 @@ define void @test2(ptr %in, ptr %out) {
; CHECK-LABEL: @test2(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load <8 x i32>, ptr [[IN:%.*]], align 1
-; CHECK-NEXT: [[TMP1:%.*]] = zext <8 x i32> [[TMP0]] to <8 x i64>
+; CHECK-NEXT: [[OUT:%.*]] = getelementptr inbounds i64, ptr [[OUT1:%.*]], i64 0
+; CHECK-NEXT: [[TMP5:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v8i32(<16 x i32> poison, <8 x i32> [[TMP0]], i64 0)
+; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <16 x i32> [[TMP5]], <16 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <16 x i32> [[TMP5]], <16 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: [[TMP1:%.*]] = zext <8 x i32> [[TMP4]] to <8 x i64>
+; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <8 x i64> [[TMP1]], <8 x i64> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <8 x i64> [[TMP1]], <8 x i64> poison, <8 x i32> <i32 2, i32 3, i32 0, i32 1, i32 4, i32 5, i32 6, i32 7>
-; CHECK-NEXT: store <8 x i64> [[TMP2]], ptr [[OUT:%.*]], align 8
+; CHECK-NEXT: store <8 x i64> [[TMP2]], ptr [[OUT]], align 8
; CHECK-NEXT: ret void
;
+; COMBINE-LABEL: @test2(
+; COMBINE-NEXT: entry:
+; COMBINE-NEXT: [[TMP0:%.*]] = load <8 x i32>, ptr [[IN:%.*]], align 1
+; COMBINE-NEXT: [[TMP1:%.*]] = zext <8 x i32> [[TMP0]] to <8 x i64>
+; COMBINE-NEXT: [[TMP2:%.*]] = shufflevector <8 x i64> [[TMP1]], <8 x i64> poison, <8 x i32> <i32 2, i32 3, i32 0, i32 1, i32 4, i32 5, i32 6, i32 7>
+; COMBINE-NEXT: store <8 x i64> [[TMP2]], ptr [[OUT:%.*]], align 8
+; COMBINE-NEXT: ret void
+;
entry:
%0 = load <8 x i32>, ptr %in, align 1
%1 = shufflevector <8 x i32> %0, <8 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
@@ -63,10 +90,19 @@ entry:
define void @test3(<16 x i32> %0, ptr %out) {
; CHECK-LABEL: @test3(
; CHECK-NEXT: entry:
-; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <16 x i32> [[TMP0:%.*]], <16 x i32> poison, <16 x i32> <i32 12, i32 13, i32 14, i32 15, i32 8, i32 9, i32 10, i32 11, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3>
-; CHECK-NEXT: store <16 x i32> [[TMP1]], ptr [[OUT:%.*]], align 4
+; CHECK-NEXT: [[TMP3:%.*]] = call <64 x i32> @llvm.vector.insert.v64i32.v16i32(<64 x i32> poison, <16 x i32> [[TMP0:%.*]], i64 0)
+; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <64 x i32> [[TMP3]], <64 x i32> poison, <64 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <64 x i32> [[TMP3]], <64 x i32> poison, <16 x i32> <i32 12, i32 13, i32 14, i32 15, i32 8, i32 9, i32 10, i32 11, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3>
+; CHECK-NEXT: [[OUT:%.*]] = getelementptr inbounds i32, ptr [[OUT1:%.*]], i64 0
+; CHECK-NEXT: store <16 x i32> [[TMP1]], ptr [[OUT]], align 4
; CHECK-NEXT: ret void
;
+; COMBINE-LABEL: @test3(
+; COMBINE-NEXT: entry:
+; COMBINE-NEXT: [[TMP1:%.*]] = shufflevector <16 x i32> [[TMP0:%.*]], <16 x i32> poison, <16 x i32> <i32 12, i32 13, i32 14, i32 15, i32 8, i32 9, i32 10, i32 11, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3>
+; COMBINE-NEXT: store <16 x i32> [[TMP1]], ptr [[OUT:%.*]], align 4
+; COMBINE-NEXT: ret void
+;
entry:
%1 = shufflevector <16 x i32> %0, <16 x i32> poison, <4 x i32> <i32 12, i32 13, i32 14, i32 15>
%2 = shufflevector <16 x i32> %0, <16 x i32> poison, <4 x i32> <i32 8, i32 9, i32 10, i32 11>
@@ -87,10 +123,21 @@ define void @test4(ptr %in, ptr %out) {
; CHECK-LABEL: @test4(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load <8 x i32>, ptr [[IN:%.*]], align 4
-; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[TMP0]], <8 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
-; CHECK-NEXT: store <16 x i32> [[TMP1]], ptr [[OUT:%.*]], align 4
+; CHECK-NEXT: [[OUT:%.*]] = getelementptr inbounds i32, ptr [[OUT1:%.*]], i64 0
+; CHECK-NEXT: [[TMP2:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v8i32(<16 x i32> poison, <8 x i32> [[TMP0]], i64 0)
+; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[TMP4]], <8 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT: store <16 x i32> [[TMP1]], ptr [[OUT]], align 4
; CHECK-NEXT: ret void
;
+; COMBINE-LABEL: @test4(
+; COMBINE-NEXT: entry:
+; COMBINE-NEXT: [[TMP0:%.*]] = load <8 x i32>, ptr [[IN:%.*]], align 4
+; COMBINE-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[TMP0]], <8 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; COMBINE-NEXT: store <16 x i32> [[TMP1]], ptr [[OUT:%.*]], align 4
+; COMBINE-NEXT: ret void
+;
entry:
%0 = load <8 x i32>, ptr %in, align 4
%1 = shufflevector <8 x i32> %0, <8 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
@@ -109,9 +156,18 @@ entry:
define void @test5(ptr %out) {
; CHECK-LABEL: @test5(
; CHECK-NEXT: entry:
-; CHECK-NEXT: store <8 x i32> zeroinitializer, ptr [[OUT:%.*]], align 4
+; CHECK-NEXT: [[TMP0:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v8i32(<16 x i32> poison, <8 x i32> zeroinitializer, i64 0)
+; CHECK-NEXT: [[TMP1:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v8i32(<16 x i32> [[TMP0]], <8 x i32> zeroinitializer, i64 8)
+; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <16 x i32> [[TMP1]], <16 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT: [[TMP3:%.*]] = getelementptr inbounds i32, ptr [[OUT:%.*]], i64 0
+; CHECK-NEXT: store <8 x i32> [[TMP2]], ptr [[TMP3]], align 4
; CHECK-NEXT: ret void
;
+; COMBINE-LABEL: @test5(
+; COMBINE-NEXT: entry:
+; COMBINE-NEXT: store <8 x i32> zeroinitializer, ptr [[OUT:%.*]], align 4
+; COMBINE-NEXT: ret void
+;
entry:
%0 = shufflevector <8 x i32> zeroinitializer, <8 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%1 = shufflevector <8 x i32> zeroinitializer, <8 x i32> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
@@ -125,33 +181,71 @@ entry:
define void @test6(ptr %in0, ptr %in1, ptr %in2) {
; CHECK-LABEL: @test6(
; CHECK-NEXT: entry:
-; CHECK-NEXT: [[GEP1:%.*]] = getelementptr inbounds nuw i8, ptr [[IN0:%.*]], i64 32
+; CHECK-NEXT: [[GEP1:%.*]] = getelementptr inbounds i8, ptr [[IN0:%.*]], i64 32
; CHECK-NEXT: [[LOAD2:%.*]] = load <4 x float>, ptr [[GEP1]], align 16
; CHECK-NEXT: [[TMP0:%.*]] = load <8 x float>, ptr [[IN0]], align 16
; CHECK-NEXT: [[TMP1:%.*]] = load <32 x i8>, ptr [[IN1:%.*]], align 1
-; CHECK-NEXT: [[TMP2:%.*]] = uitofp <32 x i8> [[TMP1]] to <32 x float>
+; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <32 x i8> [[TMP1]], <32 x i8> poison, <64 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
+; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <32 x i8> [[TMP1]], <32 x i8> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
+; CHECK-NEXT: [[TMP9:%.*]] = zext <32 x i8> [[TMP8]] to <32 x i16>
+; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <32 x i16> [[TMP9]], <32 x i16> poison, <64 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
+; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <32 x i16> [[TMP9]], <32 x i16> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
+; CHECK-NEXT: [[TMP2:%.*]] = uitofp <32 x i16> [[TMP10]] to <32 x float>
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <8 x float> [[TMP0]], <8 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
-; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <4 x float> [[LOAD2]], <4 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
-; CHECK-NEXT: [[TMP16:%.*]] = shufflevector <16 x float> [[TMP14]], <16 x float> [[TMP15]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
+; CHECK-NEXT: [[TMP16:%.*]] = call <16 x float> @llvm.vector.insert.v16f32.v4f32(<16 x float> [[TMP14]], <4 x float> [[LOAD2]], i64 8)
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <16 x float> [[TMP16]], <16 x float> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: [[TMP4:%.*]] = fmul <32 x float> [[TMP3]], [[TMP2]]
-; CHECK-NEXT: [[GEP10:%.*]] = getelementptr inbounds nuw i8, ptr [[IN1]], i64 32
-; CHECK-NEXT: [[GEP11:%.*]] = getelementptr inbounds nuw i8, ptr [[IN2:%.*]], i64 128
+; CHECK-NEXT: [[GEP10:%.*]] = getelementptr inbounds i8, ptr [[IN1]], i64 32
+; CHECK-NEXT: [[GEP11:%.*]] = getelementptr inbounds i8, ptr [[IN2:%.*]], i64 128
; CHECK-NEXT: [[TMP17:%.*]] = load <8 x float>, ptr [[IN0]], align 16
; CHECK-NEXT: store <32 x float> [[TMP4]], ptr [[IN2]], align 16
; CHECK-NEXT: [[LOAD5:%.*]] = load <16 x i8>, ptr [[GEP10]], align 1
-; CHECK-NEXT: [[TMP6:%.*]] = uitofp <16 x i8> [[LOAD5]] to <16 x float>
-; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x float> [[LOAD2]], <4 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
-; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <8 x float> [[TMP17]], <8 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
-; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <16 x float> [[TMP7]], <16 x float> [[TMP8]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
-; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <8 x float> [[TMP17]], <8 x float> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
-; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
-; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <16 x float> [[TMP9]], <16 x float> [[TMP10]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
+; CHECK-NEXT: [[TMP19:%.*]] = call <32 x i8> @llvm.vector.insert.v32i8.v16i8(<32 x i8> poison, <16 x i8> [[LOAD5]], i64 0)
+; CHECK-NEXT: [[TMP24:%.*]] = shufflevector <32 x i8> [[TMP19]], <32 x i8> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <32 x i8> [[TMP19]], <32 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT: [[TMP25:%.*]] = zext <16 x i8> [[TMP15]] to <16 x i16>
+; CHECK-NEXT: [[TMP26:%.*]] = shufflevector <16 x i16> [[TMP25]], <16 x i16> poison, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT: [[TMP18:%.*]] = shufflevector <16 x i16> [[TMP25]], <16 x i16> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT: [[TMP6:%.*]] = uitofp <16 x i16> [[TMP18]] to <16 x float>
+; CHECK-NEXT: [[TMP20:%.*]] = call <16 x float> @llvm.vector.insert.v16f32.v4f32(<16 x float> poison, <4 x float> [[LOAD2]], i64 0)
+; CHECK-NEXT: [[TMP21:%.*]] = call <4 x float> @llvm.vector.extract.v4f32.v8f32(<8 x float> [[TMP17]], i64 0)
+; CHECK-NEXT: [[TMP22:%.*]] = call <16 x float> @llvm.vector.insert.v16f32.v4f32(<16 x float> [[TMP20]], <4 x float> [[TMP21]], i64 4)
+; CHECK-NEXT: [[TMP23:%.*]] = call <4 x float> @llvm.vector.extract.v4f32.v8f32(<8 x float> [[TMP17]], i64 4)
+; CHECK-NEXT: [[TMP11:%.*]] = call <16 x float> @llvm.vector.insert.v16f32.v4f32(<16 x float> [[TMP22]], <4 x float> [[TMP23]], i64 8)
; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <16 x float> [[TMP11]], <16 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 0, i32 1, i32 2, i32 3>
; CHECK-NEXT: [[TMP13:%.*]] = fmul <16 x float> [[TMP12]], [[TMP6]]
; CHECK-NEXT: store <16 x float> [[TMP13]], ptr [[GEP11]], align 16
; CHECK-NEXT: ret void
;
+; COMBINE-LABEL: @test6(
+; COMBINE-NEXT: entry:
+; COMBINE-NEXT: [[GEP1:%.*]] = getelementptr inbounds nuw i8, ptr [[IN0:%.*]], i64 32
+; COMBINE-NEXT: [[LOAD2:%.*]] = load <4 x float>, ptr [[GEP1]], align 16
+; COMBINE-NEXT: [[TMP0:%.*]] = load <8 x float>, ptr [[IN0]], align 16
+; COMBINE-NEXT: [[TMP1:%.*]] = load <32 x i8>, ptr [[IN1:%.*]], align 1
+; COMBINE-NEXT: [[TMP2:%.*]] = uitofp <32 x i8> [[TMP1]] to <32 x float>
+; COMBINE-NEXT: [[TMP3:%.*]] = shufflevector <8 x float> [[TMP0]], <8 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
+; COMBINE-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[LOAD2]], <4 x float> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
+; COMBINE-NEXT: [[TMP5:%.*]] = shufflevector <16 x float> [[TMP3]], <16 x float> [[TMP4]], <16 x i32> ...
[truncated]
|
; CHECK-NEXT: [[TMP2:%.*]] = call <16 x i32> @llvm.vector.insert.v16i32.v8i32(<16 x i32> poison, <8 x i32> [[TMP0]], i64 0) | ||
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> |
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Why do you have extending to 16 elements here?
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%0 = load <8 x i32>, ptr %in, align 1
%1 = shufflevector <8 x i32> %0, <8 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%2 = shufflevector <8 x i32> %0, <8 x i32> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
%0 is used twice. TMP2 and TMP3 make it to two %0.
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But why need to extend it to 16? It affects register usage and cost model
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So a following ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
solve the issue. Actually TMP3 is not used by any instructions.
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That's not a question, the question is, why do we have 16 x vectors at all here?
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At max, the number of elements should be 8, since we operate owit only 8 scalars. Why do we get 16 here?
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We need to gather %0 since %1 and %2 use it. It is <16 x i32> eventually.
3.
Operand 0:
%0 = load <8 x i32>, ptr %in, align 1
%0 = load <8 x i32>, ptr %in, align 1
Operand 1:
<8 x i32> poison
<8 x i32> poison
Scalars:
%6 = shufflevector <8 x i32> %0, <8 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%5 = shufflevector <8 x i32> %0, <8 x i32> poison, <4 x i32> <i32 4, i32 5, i32 6, i32 7>
State: Vectorize
MainOp: %6 = shufflevector <8 x i32> %0, <8 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
AltOp: %6 = shufflevector <8 x i32> %0, <8 x i32> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
VectorizedValue: NULL
ReuseShuffleIndices: Empty
ReorderIndices:
UserTreeIndex: {User:2 EdgeIdx:0}
4.
Scalars:
%0 = load <8 x i32>, ptr %in, align 1
%0 = load <8 x i32>, ptr %in, align 1
State: NeedToGather
MainOp: %0 = load <8 x i32>, ptr %in, align 1
AltOp: %0 = load <8 x i32>, ptr %in, align 1
VectorizedValue: NULL
ReuseShuffleIndices: Empty
ReorderIndices:
UserTreeIndex: {User:3 EdgeIdx:0}
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But 3rd node operates by 4-elements items, why do we need to build 16? Plus, it is the same vector instruction, we just copy it twice, which is not good, no?
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The 4th node does not know how 3rd node uses it. It can only gather %0 as usual. It is a splat, the CommonMask in ShuffleInstructionBuilder is [0, 0]. ShuffleIRBuilder::createShuffleVector is called eventually.
The 3rd node uses TMP4 to solve the issue.
Are you asking we should let processBuildVector see how the user use the vectorized result?
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Maybe, I don't like the fact that we're extending the vectors here unnecessarily.
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LG as a bugfix
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