Skip to content

[lldb] Make sure the process is stopped when computing the symbol context #134757

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Apr 8, 2025
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
17 changes: 12 additions & 5 deletions lldb/source/Core/Statusline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
#include "lldb/Host/StreamFile.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/StackFrame.h"
#include "lldb/Utility/AnsiTerminal.h"
#include "lldb/Utility/StreamString.h"
Expand Down Expand Up @@ -126,19 +127,25 @@ void Statusline::Redraw(bool update) {
return;
}

StreamString stream;
ExecutionContext exe_ctx =
m_debugger.GetCommandInterpreter().GetExecutionContext();
ExecutionContext exe_ctx = m_debugger.GetSelectedExecutionContext();

// For colors and progress events, the format entity needs access to the
// debugger, which requires a target in the execution context.
if (!exe_ctx.HasTargetScope())
exe_ctx.SetTargetPtr(&m_debugger.GetSelectedOrDummyTarget());

SymbolContext symbol_ctx;
if (auto frame_sp = exe_ctx.GetFrameSP())
symbol_ctx = frame_sp->GetSymbolContext(eSymbolContextEverything);
if (ProcessSP process_sp = exe_ctx.GetProcessSP()) {
// Check if the process is stopped, and if it is, make sure it remains
// stopped until we've computed the symbol context.
Process::StopLocker stop_locker;
if (stop_locker.TryLock(&process_sp->GetRunLock())) {
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Should we comment why we're doing this here?

if (auto frame_sp = exe_ctx.GetFrameSP())
symbol_ctx = frame_sp->GetSymbolContext(eSymbolContextEverything);
}
}

StreamString stream;
if (auto *format = m_debugger.GetStatuslineFormat())
FormatEntity::Format(*format, stream, &symbol_ctx, &exe_ctx, nullptr,
nullptr, false, false);
Expand Down