Skip to content

[InstCombine] Pull shuffles out of binops with splatted ops #137948

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
21 changes: 21 additions & 0 deletions llvm/lib/Transforms/InstCombine/InstructionCombining.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2271,6 +2271,27 @@ Instruction *InstCombinerImpl::foldVectorBinop(BinaryOperator &Inst) {
}
}

// Similar to the combine above, but handles the case for scalable vectors
// where both shuffle(V1, 0) and C are splats.
//
// Op(shuffle(V1, 0), (splat C)) -> shuffle(Op(V1, (splat C)), 0)
if (isa<ScalableVectorType>(Inst.getType()) &&
match(&Inst, m_c_BinOp(m_OneUse(m_Shuffle(m_Value(V1), m_Poison(),
m_ZeroMask())),
m_ImmConstant(C)))) {
if (Constant *Splat = C->getSplatValue()) {
bool ConstOp1 = isa<Constant>(RHS);
VectorType *V1Ty = cast<VectorType>(V1->getType());
Constant *NewC = ConstantVector::getSplat(V1Ty->getElementCount(), Splat);

Value *NewLHS = ConstOp1 ? V1 : NewC;
Value *NewRHS = ConstOp1 ? NewC : V1;
VectorType *VTy = cast<VectorType>(Inst.getType());
SmallVector<int> Mask(VTy->getElementCount().getKnownMinValue(), 0);
return createBinOpShuffle(NewLHS, NewRHS, Mask);
}
}

// Try to reassociate to sink a splat shuffle after a binary operation.
if (Inst.isAssociative() && Inst.isCommutative()) {
// Canonicalize shuffle operand as LHS.
Expand Down
4 changes: 2 additions & 2 deletions llvm/test/Transforms/InstCombine/getelementptr.ll
Original file line number Diff line number Diff line change
Expand Up @@ -282,8 +282,8 @@ define <2 x i1> @test13_fixed_scalable(i64 %X, ptr %P, <2 x i64> %y) nounwind {
define <vscale x 2 x i1> @test13_scalable_scalable(i64 %X, ptr %P, <vscale x 2 x i64> %y) nounwind {
; CHECK-LABEL: @test13_scalable_scalable(
; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[X:%.*]], i64 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; CHECK-NEXT: [[A_IDX:%.*]] = shl nsw <vscale x 2 x i64> [[DOTSPLAT]], splat (i64 3)
; CHECK-NEXT: [[TMP3:%.*]] = shl nsw <vscale x 2 x i64> [[DOTSPLATINSERT]], splat (i64 3)
; CHECK-NEXT: [[A_IDX:%.*]] = shufflevector <vscale x 2 x i64> [[TMP3]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[TMP1]], 4
; CHECK-NEXT: [[DOTSPLATINSERT1:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[TMP2]], i64 0
Expand Down
36 changes: 36 additions & 0 deletions llvm/test/Transforms/InstCombine/vec_shuffle-inseltpoison.ll
Original file line number Diff line number Diff line change
Expand Up @@ -1789,3 +1789,39 @@ define <4 x i32> @PR46872(<4 x i32> %x) {
ret <4 x i32> %a
}

define <vscale x 4 x i32> @scalable_splat_binop_constant_rhs(<vscale x 4 x i32> %x) {
; CHECK-LABEL: @scalable_splat_binop_constant_rhs(
; CHECK-NEXT: [[R1:%.*]] = add <vscale x 4 x i32> [[R:%.*]], splat (i32 42)
; CHECK-NEXT: [[R2:%.*]] = shufflevector <vscale x 4 x i32> [[R1]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: ret <vscale x 4 x i32> [[R2]]
;

%splatx = shufflevector <vscale x 4 x i32> %x, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
%r = add <vscale x 4 x i32> %splatx, splat (i32 42)
ret <vscale x 4 x i32> %r
}

define <vscale x 4 x float> @scalable_splat_binop_constant_lhs(<vscale x 4 x float> %x) {
; CHECK-LABEL: @scalable_splat_binop_constant_lhs(
; CHECK-NEXT: [[R1:%.*]] = fadd <vscale x 4 x float> [[R:%.*]], splat (float 4.200000e+01)
; CHECK-NEXT: [[R2:%.*]] = shufflevector <vscale x 4 x float> [[R1]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: ret <vscale x 4 x float> [[R2]]
;

%splatx = shufflevector <vscale x 4 x float> %x, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
%r = fadd <vscale x 4 x float> splat (float 42.0), %splatx
ret <vscale x 4 x float> %r
}

; Negative test - shouldn't pull shuffle out as it udiv isn't safe to speculate.
define <vscale x 4 x i32> @scalable_splat_binop_constant_ub(<vscale x 4 x i32> %x) {
; CHECK-LABEL: @scalable_splat_binop_constant_ub(
; CHECK-NEXT: [[SPLATX:%.*]] = shufflevector <vscale x 4 x i32> [[X:%.*]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: [[R:%.*]] = udiv <vscale x 4 x i32> splat (i32 42), [[SPLATX]]
; CHECK-NEXT: ret <vscale x 4 x i32> [[R]]
;

%splatx = shufflevector <vscale x 4 x i32> %x, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
%r = udiv <vscale x 4 x i32> splat (i32 42), %splatx
ret <vscale x 4 x i32> %r
}