Skip to content

InstSimplify: increase shufflevector test coverage #92407

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 8 commits into from
May 20, 2024
236 changes: 230 additions & 6 deletions llvm/test/Transforms/InstSimplify/shufflevector.ll
Original file line number Diff line number Diff line change
Expand Up @@ -249,13 +249,13 @@ define <8 x i64> @PR30630(<8 x i64> %x) {
; ret <2 x float> zeroinitializer
define <2 x float> @PR32872(<2 x float> %x) {
; CHECK-LABEL: @PR32872(
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x float> [[X:%.*]], <2 x float> zeroinitializer, <4 x i32> <i32 2, i32 2, i32 0, i32 1>
; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> zeroinitializer, <4 x float> [[TMP1]], <2 x i32> <i32 4, i32 5>
; CHECK-NEXT: ret <2 x float> [[TMP4]]
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <2 x float> [[X:%.*]], <2 x float> zeroinitializer, <4 x i32> <i32 2, i32 2, i32 0, i32 1>
; CHECK-NEXT: [[SHUF2:%.*]] = shufflevector <4 x float> zeroinitializer, <4 x float> [[SHUF]], <2 x i32> <i32 4, i32 5>
; CHECK-NEXT: ret <2 x float> [[SHUF2]]
;
%tmp1 = shufflevector <2 x float> %x, <2 x float> zeroinitializer, <4 x i32> <i32 2, i32 2, i32 0, i32 1>
%tmp4 = shufflevector <4 x float> zeroinitializer, <4 x float> %tmp1, <2 x i32> <i32 4, i32 5>
ret <2 x float> %tmp4
%shuf = shufflevector <2 x float> %x, <2 x float> zeroinitializer, <4 x i32> <i32 2, i32 2, i32 0, i32 1>
%shuf2 = shufflevector <4 x float> zeroinitializer, <4 x float> %shuf, <2 x i32> <i32 4, i32 5>
ret <2 x float> %shuf2
}

define <5 x i8> @splat_inserted_constant(<4 x i8> %x) {
Expand Down Expand Up @@ -284,3 +284,227 @@ define <2 x i8> @splat_inserted_constant_not_canonical(<3 x i8> %x, <3 x i8> %y)
%splat2 = shufflevector <3 x i8> %y, <3 x i8> %ins2, <2 x i32> <i32 undef, i32 5>
ret <2 x i8> %splat2
}

define <4 x i32> @fold_identity(<4 x i32> %x) {
; CHECK-LABEL: @fold_identity(
; CHECK-NEXT: ret <4 x i32> [[X:%.*]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%revshuf = shufflevector <4 x i32> %shuf, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}

define <4 x i32> @fold_identity2(<4 x i32> %x) {
; CHECK-LABEL: @fold_identity2(
; CHECK-NEXT: [[SHL:%.*]] = shl <4 x i32> [[X:%.*]], <i32 1, i32 1, i32 1, i32 1>
; CHECK-NEXT: ret <4 x i32> [[SHL]]
;
%shl = shl <4 x i32> %x, <i32 1, i32 1, i32 1, i32 1>
%shuf = shufflevector <4 x i32> %shl, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%revshuf = shufflevector <4 x i32> %shuf, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}

define <4 x i32> @fold_identity3(<4 x i32> %x) {
; CHECK-LABEL: @fold_identity3(
; CHECK-NEXT: [[SHL:%.*]] = shl <4 x i32> [[X:%.*]], [[X]]
; CHECK-NEXT: ret <4 x i32> [[SHL]]
;
%shl = shl <4 x i32> %x, %x
%shuf = shufflevector <4 x i32> %shl, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%revshuf = shufflevector <4 x i32> %shuf, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}

define <4 x i32> @not_fold_identity(<4 x i32> %x) {
; CHECK-LABEL: @not_fold_identity(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHUF]], <4 x i32> poison, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
%revshuf = shufflevector <4 x i32> %shuf, <4 x i32> poison, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
ret <4 x i32> %revshuf
}

define <4 x i32> @not_fold_identity2(<4 x i32> %x) {
; CHECK-LABEL: @not_fold_identity2(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHUF]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
%revshuf = shufflevector <4 x i32> %shuf, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}

define <4 x i64> @fold_lookthrough_cast(<4 x i32> %x) {
; CHECK-LABEL: @fold_lookthrough_cast(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ZEXT:%.*]] = zext <4 x i32> [[SHUF]] to <4 x i64>
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i64> [[ZEXT]], <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i64> [[REVSHUF]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%zext = zext <4 x i32> %shuf to <4 x i64>
%revshuf = shufflevector <4 x i64> %zext, <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i64> %revshuf
}

define <4 x i64> @not_fold_lookthrough_cast(<4 x i32> %x) {
; CHECK-LABEL: @not_fold_lookthrough_cast(
; CHECK-NEXT: [[ZEXT:%.*]] = zext <4 x i32> [[X:%.*]] to <4 x i64>
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i64> [[ZEXT]], <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i64> [[REVSHUF]]
;
%zext = zext <4 x i32> %x to <4 x i64>
%revshuf = shufflevector <4 x i64> %zext, <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i64> %revshuf
}

define <4 x i64> @not_fold_lookthrough_cast2(<4 x i32> %x) {
; CHECK-LABEL: @not_fold_lookthrough_cast2(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ZEXT:%.*]] = zext <4 x i32> [[SHUF]] to <4 x i64>
; CHECK-NEXT: ret <4 x i64> [[ZEXT]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%zext = zext <4 x i32> %shuf to <4 x i64>
ret <4 x i64> %zext
}

define i32 @not_fold_lookthrough_bitcast(<4 x i8> %x) {
; CHECK-LABEL: @not_fold_lookthrough_bitcast(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i8> [[X:%.*]], <4 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[BITCAST:%.*]] = bitcast <4 x i8> [[SHUF]] to i32
; CHECK-NEXT: ret i32 [[BITCAST]]
;
%shuf = shufflevector <4 x i8> %x, <4 x i8> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%bitcast = bitcast <4 x i8> %shuf to i32
ret i32 %bitcast
}

define <8 x i16> @not_fold_lookthrough_bitcast2(<4 x i32> %x, <8 x i16> %y) {
; CHECK-LABEL: @not_fold_lookthrough_bitcast2(
; CHECK-NEXT: [[CAST:%.*]] = bitcast <4 x i32> [[X:%.*]] to <8 x i16>
; CHECK-NEXT: [[OUT:%.*]] = shufflevector <8 x i16> [[Y:%.*]], <8 x i16> [[CAST]], <8 x i32> <i32 8, i32 1, i32 10, i32 3, i32 12, i32 5, i32 14, i32 7>
; CHECK-NEXT: ret <8 x i16> [[OUT]]
;
%cast = bitcast <4 x i32> %x to <8 x i16>
%out = shufflevector <8 x i16> %y, <8 x i16> %cast, <8 x i32> <i32 8, i32 1, i32 10, i32 3, i32 12, i32 5, i32 14, i32 7>
ret <8 x i16> %out
}

define <4 x i32> @fold_lookthrough_binop_same_operands(<4 x i32> %x) {
; CHECK-LABEL: @fold_lookthrough_binop_same_operands(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ADD:%.*]] = add <4 x i32> [[SHUF]], [[SHUF]]
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%add = add <4 x i32> %shuf, %shuf
%revshuf = shufflevector <4 x i32> %add, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}

define <4 x i32> @fold_lookthrough_binop_different_operands(<4 x i32> %x, <4 x i32> %y) {
; CHECK-LABEL: @fold_lookthrough_binop_different_operands(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ADD:%.*]] = add <4 x i32> [[SHUF]], [[Y:%.*]]
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%add = add <4 x i32> %shuf, %y
%revshuf = shufflevector <4 x i32> %add, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}

define <4 x i32> @fold_lookthrough_binop_multiuse(<4 x i32> %x) {
; CHECK-LABEL: @fold_lookthrough_binop_multiuse(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ADD:%.*]] = add <4 x i32> [[SHUF]], [[SHUF]]
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ADD2:%.*]] = add <4 x i32> [[SHUF]], [[REVSHUF]]
; CHECK-NEXT: ret <4 x i32> [[ADD2]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%add = add <4 x i32> %shuf, %shuf
%revshuf = shufflevector <4 x i32> %add, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%add2 = add <4 x i32> %shuf, %revshuf
ret <4 x i32> %add2
}

define <4 x i64> @fold_lookthrough_cast_chain(<4 x i16> %x) {
; CHECK-LABEL: @fold_lookthrough_cast_chain(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i16> [[X:%.*]], <4 x i16> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ZEXT:%.*]] = zext <4 x i16> [[SHUF]] to <4 x i32>
; CHECK-NEXT: [[SEXT:%.*]] = sext <4 x i32> [[ZEXT]] to <4 x i64>
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i64> [[SEXT]], <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i64> [[REVSHUF]]
;
%shuf = shufflevector <4 x i16> %x, <4 x i16> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%zext = zext <4 x i16> %shuf to <4 x i32>
%sext = sext <4 x i32> %zext to <4 x i64>
%revshuf = shufflevector <4 x i64> %sext, <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i64> %revshuf
}

define <4 x i32> @fold_lookthrough_binop_chain(<4 x i32> %x) {
; CHECK-LABEL: @fold_lookthrough_binop_chain(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ADD:%.*]] = add <4 x i32> [[SHUF]], [[SHUF]]
; CHECK-NEXT: [[ADD2:%.*]] = add <4 x i32> [[ADD]], [[ADD]]
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD2]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%add = add <4 x i32> %shuf, %shuf
%add2 = add <4 x i32> %add, %add
%revshuf = shufflevector <4 x i32> %add2, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}

define <4 x i64> @fold_lookthrough_cast_binop_chain(<4 x i32> %x) {
; CHECK-LABEL: @fold_lookthrough_cast_binop_chain(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ZEXT:%.*]] = zext <4 x i32> [[SHUF]] to <4 x i64>
; CHECK-NEXT: [[ADD:%.*]] = add <4 x i64> [[ZEXT]], [[ZEXT]]
; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i64> [[ADD]], <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i64> [[REVSHUF]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%zext = zext <4 x i32> %shuf to <4 x i64>
%add = add <4 x i64> %zext, %zext
%revshuf = shufflevector <4 x i64> %add, <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i64> %revshuf
}

define <4 x i64> @not_fold_cast_mismatched_types(<4 x i32> %x) {
; CHECK-LABEL: @not_fold_cast_mismatched_types(
; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <2 x i32> <i32 0, i32 2>
; CHECK-NEXT: [[ZEXT:%.*]] = zext <2 x i32> [[SHUF]] to <2 x i64>
; CHECK-NEXT: [[EXTSHUF:%.*]] = shufflevector <2 x i64> [[ZEXT]], <2 x i64> poison, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
; CHECK-NEXT: ret <4 x i64> [[EXTSHUF]]
;
%shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <2 x i32> <i32 0, i32 2>
%zext = zext <2 x i32> %shuf to <2 x i64>
%extshuf = shufflevector <2 x i64> %zext, <2 x i64> poison, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
ret <4 x i64> %extshuf
}

define <4 x float> @not_fold_binop_mismatched_types(<4 x float> %x, <4 x float> %y) {
; CHECK-LABEL: @not_fold_binop_mismatched_types(
; CHECK-NEXT: [[SHUF_X:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> poison, <2 x i32> <i32 0, i32 2>
; CHECK-NEXT: [[SHUF_Y:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> poison, <2 x i32> <i32 1, i32 3>
; CHECK-NEXT: [[FADD:%.*]] = fadd fast <2 x float> [[SHUF_X]], [[SHUF_Y]]
; CHECK-NEXT: [[EXTSHUF:%.*]] = shufflevector <2 x float> [[FADD]], <2 x float> poison, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
; CHECK-NEXT: ret <4 x float> [[EXTSHUF]]
;
%shuf.x = shufflevector <4 x float> %x, <4 x float> poison, <2 x i32> <i32 0, i32 2>
%shuf.y = shufflevector <4 x float> %y, <4 x float> poison, <2 x i32> <i32 1, i32 3>
%fadd = fadd fast <2 x float> %shuf.x, %shuf.y
%extshuf = shufflevector <2 x float> %fadd, <2 x float> poison, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
ret <4 x float> %extshuf
}
Loading