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fix race conditions #31

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Merged
merged 1 commit into from
Mar 2, 2025
Merged

fix race conditions #31

merged 1 commit into from
Mar 2, 2025

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ezynda3
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@ezynda3 ezynda3 commented Mar 2, 2025

Summary by CodeRabbit

  • Tests

    • Enhanced our automated testing process with additional concurrency checks to ensure greater stability.
  • Bug Fixes

    • Improved system stability and performance by refining the handling of concurrent operations.
    • Enhanced real-time event notifications for a smoother, more responsive user experience.

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coderabbitai bot commented Mar 2, 2025

Walkthrough

The changes update the CI workflow to run Go tests with the -race flag for race detection. In the server implementation, new synchronization primitives are introduced, including sync.RWMutex, sync.Mutex, and an atomic boolean, to ensure thread safety while accessing shared resources. Additionally, the SSE module now includes a buffered channel for queuing events, with methods updated to marshal events to JSON and process them via an event loop.

Changes

File(s) Change Summary
.github/workflows/ci.yml Updated the test command from go test ./... to go test ./... -race to enable race condition detection.
server/server.go Added synchronization mechanisms by introducing sync.RWMutex (mu), sync.Mutex (clientMu), and replacing initialized bool with atomic.Bool. Methods now lock and safely access shared maps and client context.
server/sse.go Introduced a new buffered channel eventQueue (size 100) for queuing events. Modified handleSSE and SendEventToSession to enqueue JSON-marshaled events and process them through an event loop.

Sequence Diagram(s)

sequenceDiagram
    participant Client
    participant SSEServer
    participant SSESession
    Note over SSESession: eventQueue (buffered: 100)
    Client->>SSEServer: Request to send event
    SSEServer->>SSESession: Marshal event to JSON
    SSESession->>SSESession: Enqueue event into eventQueue
    loop Event Loop
        SSESession->>Client: Dequeue and send event
    end
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Poem

I hopped into a code garden so bright,
Mutexes and queues set things just right.
Race detectors scan in the silent night,
Each event queued shines with synchronized light.
I munch on carrots, coding with delight,
Celebrating these changes with a bunny hop in flight! 🥕

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Actionable comments posted: 0

🧹 Nitpick comments (5)
server/sse.go (5)

26-29: Introduce a configurable event queue buffer size
Declaring eventQueue chan string and adding a buffer of fixed size (100) is a good start. However, consider introducing a configurable capacity to adapt to different workloads or system constraints.


116-119: Use a configurable buffer size when initializing the event queue
Similar to the struct definition, a fixed buffer size of 100 may not be ideal in all scenarios. Consider passing a configuration parameter or environment variable to let users tune the queue length based on their needs.


132-139: Evaluate error handling for JSON marshalling
Within the if err == nil block, it silently ignores the case where err is non-nil. Logging or returning the marshalling error can greatly aid in debugging.


155-171: Consider adding a heartbeat or timeout in the main event loop
The infinite loop successfully processes queued events but might hold resources indefinitely if the client is unresponsive. A heartbeat, ping/keep-alive, or automatic session timeout can mitigate potential goroutine leaks.


214-223: Log or handle full queue scenario to aid debugging
When the default case is hit, the queue is full, and the event is silently skipped. Consider at least logging a warning to help with diagnosing potential data loss.

📜 Review details

Configuration used: CodeRabbit UI
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📥 Commits

Reviewing files that changed from the base of the PR and between 7e6fe09 and c3fb8d8.

📒 Files selected for processing (3)
  • .github/workflows/ci.yml (1 hunks)
  • server/server.go (21 hunks)
  • server/sse.go (6 hunks)
🔇 Additional comments (25)
.github/workflows/ci.yml (1)

15-15: Good addition of the Go race detector
Enabling the -race flag helps detect race conditions early, which is crucial given the recent concurrency-related changes.

server/sse.go (1)

265-272: Gracefully rejecting events on a full queue
Returning an error when the queue is full provides clear feedback to callers. This is a good approach for backpressure.

server/server.go (23)

9-11: New imports for concurrency
Importing sync and sync/atomic is appropriate for managing thread-safe operations and an atomic flag.


67-67: Use of RWMutex for shared resources
Adding mu sync.RWMutex is a solid approach for read-heavy access patterns, preventing unnecessary contention.


78-80: Introducing a dedicated mutex and atomic Bool
Separating clientMu from the main mutex and using an atomic.Bool for the initialized flag can reduce contention and potential data races.


99-101: Proper lock usage for setting current client
Locking around s.currentClient ensures correct updates to the client context in concurrent scenarios.


114-117: Copying client context under lock
Taking a snapshot of s.currentClient while holding the mutex ensures thread safety for subsequent operations.


408-409: Lock usage for AddResource
Wrapping resource addition with s.mu.Lock() / defer s.mu.Unlock() properly synchronizes writes to shared maps.


424-425: Lock usage for AddResourceTemplate
Similarly protects updates to the resourceTemplates map, preventing concurrent write conflicts.


438-439: Lock usage for AddPrompt
Safely registers new prompts and handlers while preventing data races.


450-455: Reading the 'initialized' flag within a lock
This pattern ensures the state is read consistently with other shared data. Releasing the lock immediately after is efficient.


458-458: Sending notification after reading 'initialized'
This conditional approach is correct: notify only if the server is fully initialized, preventing spurious notifications.


467-469: Replacing tools under lock
Correctly synchronizes the map reset and avoids race conditions when reinitializing tools.


475-480: Safe read of 'initialized' before deleting tools
Ensuring consistency when reading the flag again under lock is necessary for correct state checks.


483-483: Conditional notification post-deletion
Properly checks the server state to avoid unexpected notifications for uninitialized servers.


495-496: Lock usage for AddNotificationHandler
Registering a new handler under lock ensures consistency across concurrent additions.


540-540: Using atomic.Store for initialization
Calling s.initialized.Store(true) explicitly signals readiness without risking lost updates.


557-562: RLock usage in handleListResources
Read-locking protects the resources map while enumerating. This is a good pattern for concurrent reads.


578-583: RLock usage in handleListResourceTemplates
Protects resourceTemplates during read-operations, consistent with other resource methods.


599-632: Partial unlock pattern in handleReadResource
Conditionally releasing the read lock for execution is a valid strategy to avoid blocking other readers while processing.


663-668: RLock usage in handleListPrompts
Keeps prompt reads thread-safe. This mirrors the strategy used in the resource methods.


684-686: RLock usage to retrieve prompt handler
Synchronizing promptHandlers lookups ensures safe concurrent reads.


709-725: RLock usage and sorting tool names
Protecting the tools map and sorting the tool list under lock ensures consistent, race-free results.


741-744: Thread-safe lookup of tool by name
Locks the map before checking for existence, preventing race conditions on concurrent tool access.


765-767: RLock usage for notificationHandlers
This ensures safe concurrent reads when handling incoming notifications.

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