Description
Is your feature request related to a problem? Please describe.
The issue is simple: if you stop resource X, server send packet to each player individually for each element to destroy it. 1000 elements, 10 players = 10000 packets at once
If you have constant high amount of players and resource with a lot of elements, you must wait until most of players leave your server.
Describe the solution you'd like
Mta already support element tree, why just don't send packet "remove all children element from element X"?
Describe alternatives you've considered
remove resources system from mta
Additional context
I have server with resource with all maps, about 15000 elements, when i restart this resource on my dev server while only i and 2, 3 people are online, server going network trouble for few seconds, cpu usage reaching 100% and hosting is going to force to stop my server.