Closed
Description
There are a number of path-dependent issues with changes to mode
and errorbars in scattergl
traces. All of these investigations start from the gl2d_error_bars
mock. Regular scatter
traces can show errorbars even if mode='none'
ie everything else is hidden:
If I just load that mock and restyle(gd, 'mode', 'none')
everything disappears:
But if I first change to type: 'scatter', mode: 'none'
and then go back to scattergl
the errorbars are still there:
Other mode changes can create all sorts of oddities (including different behavior for orphan points):