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Scatter 3D dragmode turntable loses the camera.eye on JavaScript reload #6359

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@halueda

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@halueda

Scatter 3D dragmode "orbit" and "turntable" moves camera.eye but it is not reflected to layout.schene.camera.eye of the frame. It will be saved just after mouse click event or wheel, through relayoutCallback > scene.saveLayout .

scene.glplot.canvas.addEventListener('mouseup', function() {

If replot, react, animate and so on, happens during mouse move and mouse up, replot uses layout.schene.camera.eye saved BEFORE and overwrite.

It can reploduced in https://halueda.github.io/wavy-orbitals/ .
Its color is chaneged once a second and you can only rotate 3d-axis if mouse move is in 1 second, during color change.

To solve this, there seems two ways.

  1. every mouse move event do scene.saveLayout. It may cause performance impact.
  2. replot function do scene.saveLayout if the plot is 3d.

Perhaps more genral way should be used. For example, mouse moving event set into something like pending events and replot-api executes all pending events prior to real replot. As well as, scene.saveLayout clears the pending event.

This issue can be related to:
#5500
#5005
#5560

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