Description
Version: 3.12.2
Language: Javascript
Following is a base64 string of bytes that has been coded from C# side. I could immediately decode at C# side just fine, but it failed to decode at JS library.
CiRlZjlhNTJlNC0wZDRmLTQyNzEtOGQzYi02ODZjYWE3N2M4ZWUSClBMQVlFUjc2MTYiCUxZWERQQkFDRkocaEpRQnFhT0t3SmZVbWtyTzF5UjZ5WVBXSWMxM1oCEgBaBggBEgIIAbIBAggBwgEMCIaVuPgFEOjNpLcB
It is coming from this proto definition. Please ignore references to other unknown messages, because the problem is on just field index 11.
message PlayerData {
option (private_message) = true;
reserved 3,5,7,8, 13 to 16;
string player_id = 1;
string display_name = 2;
string short_player_id = 4;
string start_playing = 6;
string firebase_uid = 9;
map<string,MinigameProgress> minigame_progresses = 10;
//Problematic field on JS side
map<int32,CharacterConfiguration> character_configurations = 11;
int32 chilli = 12;
int32 match_count_two_players = 17;
int32 selected_character_configuration = 18;
repeated UnlockedSet unlocked_sets = 19;
repeated PermanentEvent permanent_events = 20;
map<string, google.protobuf.Timestamp> trial_timestamps = 21;
SavedConfigurations saved_configurations = 22;
repeated PurchasableFeatureId purchasable_features = 23;
google.protobuf.Timestamp start_playing_20 = 24;
}
message CharacterConfiguration{
E7.DuelOtters.Core.CharacterKind kind = 1;
string headgear_system_name = 2;
string clothing_system_name = 3;
int32 winning_dance_id = 4;
ColorMutation color_mutation = 5;
EyeMutation eye_mutation = 6;
CheekMutation cheek_mutation = 7;
ClothingKind clothing_kind = 8;
HeadgearKind headgear_kind = 9;
}
This is a ToString
of real data coming from C#. Many were default, so it seems they had been efficiently stripped off.
{ "playerId": "ef9a52e4-0d4f-4271-8d3b-686caa77c8ee", "displayName": "PLAYER7616", "shortPlayerId": "LYXDPBACF", "firebaseUid": "hJQBqaOKwJfUmkrO1yR6yYPWIc13", "characterConfigurations": { "0": { }, "1": { "kind": "CharacterKind_Bomberjack" } }, "savedConfigurations": { "autoGameCenter": true }, "startPlaying20": "2020-07-14T19:41:58.384378600Z" }
When trying to deserialize in JS :
const b64 = "CiRlZjlhNTJlNC0wZDRmLTQyNzEtOGQzYi02ODZjYWE3N2M4ZWUSClBMQVlFUjc2MTYiCUxZWERQQkFDRkocaEpRQnFhT0t3SmZVbWtyTzF5UjZ5WVBXSWMxM1oCEgBaBggBEgIIAbIBAggBwgEMCIaVuPgFEOjNpLcB"
const buf = Buffer.from(b64, "base64")
PlayerData.deserializeBinary(buf)
It produces assertion failure :
Error [AssertionError]: Assertion failed
at new goog.asserts.AssertionError (/Users/Sargon/Documents/Unity Projects/Main Projects/DuelOtters/Firebase/functions/node_modules/google-protobuf/google-protobuf.js:81:876)
at Object.goog.asserts.doAssertFailure_ (/Users/Sargon/Documents/Unity Projects/Main Projects/DuelOtters/Firebase/functions/node_modules/google-protobuf/google-protobuf.js:82:257)
at Object.goog.asserts.assert [as assert] (/Users/Sargon/Documents/Unity Projects/Main Projects/DuelOtters/Firebase/functions/node_modules/google-protobuf/google-protobuf.js:83:83)
at Function.jspb.Map.deserializeBinary (/Users/Sargon/Documents/Unity Projects/Main Projects/DuelOtters/Firebase/functions/node_modules/google-protobuf/google-protobuf.js:411:241)
When compared with original source code, this assertion should be line 507 in js/map.js
, jspb.Map.deserializeBinary
: goog.asserts.assert(key != undefined);
The key and value is going to be used in the map.set
that follows so two asserts are there.
The problematic part in the data is the field index 11, map<int32,CharacterConfiguration> character_configurations = 11;
It is an int mapped to an another message. In the bytes, it has 2 members, int 0 mapped to an empty message, and int 1 mapped to a message with a bit of string data. Again, this is what they are at C#'s ToString
debug :
"characterConfigurations": { "0": { }, "1": { "kind": "CharacterKind_Bomberjack" } }
By simply removing the 0 keyed entry with default message value, and add it back to be keyed with 2 instead :
"characterConfigurations": { "1": { "kind": "CharacterKind_Bomberjack" }, "2": { } }
JS is able to deserialize without triggering the assertion error. It seems like there is something with integer key at number 0. (C# could deserialize 0-keyed map in the protobuf bytes just fine)