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So I just want to open this to discuss potential ways to streamline the process of editing the newsletter, and maybe analyze things that can be done better on the WG side as well.
- Try to automate more
- Discussed in AI automation for newsletter #1384
- Try to find more maintainers
- This takes time, and finding people to contribute for longer periods often starts best by getting people to just be active periodically.
- Try to incentivize people who want contributions to start helping
- I could probably find students at my university that would be interested in doing this. It's "lower hanging fruit" in terms of working on open source, but it's a great way to learn about Git flow.
Templated Sections
For items like the Game Dev Meetup and Veloren, I will always just copy content from the previous month and start from there. Maybe setting up a base template for each month that GitHub actions creates could speed things up a bit here? Sections could just be removed that don't have content for that month.
Related discussions
- This is stemming a bit from discussion in Rust Zulip about the new #launch-pad team led by @thejpster (discussion can be found here).
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