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N14: Add Nox Futura and Bracket-lib #303

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36 changes: 36 additions & 0 deletions content/posts/newsletter-014/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,30 @@ Imgur screenshot [gallery].
[Mimas]: https://github.com/est31/mimas
[gallery]: https://imgur.com/a/vvo7len

### [Nox Futura]

![NoxFuturaScreenshot](noxfutura.png)

[Nox Futura] is a long-term passion project, a Dwarf-Fortress and RimWorld
inspired base building game. Voxel engine with integrated models, porting
from a C++ version. It's just emerging from a back-end rewrite bringing in
goodness from Legion 0.3 and WGPU 0.6.

[The project's repo is public][noxfutura-src].

Currently working:

- Procedural generation of the planet, based on layered 3D Perlin noise.
- Voxelized landblocks with a chunking system for dynamic changes.
- Full Dwarf Fortress style "layering".
- Dynamic settler generation, hair, clothes, professions, skin types, etc.
- Large scale foliage/vegetation (a few thousand trees and foliage).
- Dynamic lighting. Time-based sun position and entities can add lights.
- Data-driven design, pretty much everything is defined in RAW files.
- Early job system, including lumberjacking and workshop placement.

[noxfutura-src]: https://github.com/thebracket/noxfutura

### pGLOWrpg

![pGLOWrpg banner](pglowrpg_banner.png)
Expand Down Expand Up @@ -254,6 +278,18 @@ including a tutorial on how to get started.

## Library & Tooling Updates

### [Bracket-Lib]

[bracket-lib] (previously `rltk_rs`) by [@blackfuture]
is a Rust implementation of [C++ Roguelike Toolkit][rltk-cpp].

Bracket-lib is going through a stability pass, focusing on freezing the API.
It will be featured in the author's upcoming book:
*Hands-on Rust: Effective Learning through 2D Game Development and Play*.
The book should be going into early access/beta in time for the next newsletter.

[bracket-lib]: https://github.com/thebracket/bracket-lib

### [Thunderdome]

[Thunderdome] is a ~~gladitorial~~ generational arena library inspired by
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